Les «Monkey Island»-svarene!
«Tales of Monkey Island» hadde premiere denne sommeren, og har siden kommet ut en gang i måneden i episodeformat.
Her har vi fått følge Guybrush Threepwood på jakten etter en kur på en mystisk piratpest som brer om seg - et gjenysn mange har satt pris på. Vi anmeldte episode 1 og episode 2.
Veteran i nettmøte
Bak episodene står det amerikanske spillselskapet Telltale Games, som også har levert gjensynet med «Sam & Max», men også spillene om «Strong Bad», «Wallace & Gromit», «Bone» og «CSI».
Selskapet består av en rekke veteraner fra den opprinnelige «Monkey Island»-skaperen LucasArts, og flere av de som var involvert i den opprinnelige spillserien har også vært med på løpet denne gangen.
Blant dem er spillveteranen Dave Grossman, som skrev og programmerte «The Secret of Monkey Island» og «Monkey Island 2: LeChuck's Revenge» sammen med Ron Gilbert og «Brütal Legend»-aktuelle Tim Schafer - sistnevnte jobbet han også sammen med på klassikeren «Day of the Tentacle».
I forbindelse med at «Tales of Monkey Island» er ute med sin femte og siste episode for denne sesongen, «Rise of the Pirate God», stilte Grossman opp på nettmøte her på Dagbladet.no.
Rabatt til Dagbladet-lesere
Han svarte på spørsmål fra Dagbladets lesere onsdag kveld, og svarene kan du lese nedenfor.
Som en gest til Dagbladets lesere har Telltale i forbindelse med nettmøtet også satt ned prisen på spillsesongen, slik at de som ikke har opplevd serien kan få en billigere sjanse til det.
For å benytte deg av rabatten som gir deg fem dollar avslag på sesongen, altså en totalpris på rundt 170 kroner, taster du inn koden 4D5-3LY-K7N på Telltales nettbutikk.
Send inn spørsmål til nettmøtet her!
from where do companies like telltale recruit their script/dialogue writers? do a lot of them have, say, experience from TV/movies/comedy, or is it more of a "i've got this friend who's hilarious" kind of approach?
Submitted by: magenta cartridge
And I hate to say it, but this is going to have to be the last question - I've got to get something to eat and get back to work. Thanks for having me, and for giving me things to talk about. And of course, be sure to go out and buy more Telltale games immediately....
First of all I'm wondering if the mostly undisputed quality-wise boom in television (which is mostly episodicly planned) the last couple of years have given you any incentives as to how you construct episodic games, and if so, are there any particular favorites for the development team?
Submitted by: Jonas Hansen
As for favorites, I can't say that this series was specifically a source of structural inspiration, only that an unusual number of people in the studio seem to like it: Arrested Development. Which probably says something about us as a studio....
Regarding Ron Gilbert
Dear Mr. Grossman,
First of all, thank you for participating in the production of what i regard some of the finest video games ever made. I still play the classics from time to time - they are truly timeless.
My question relates to your work with Ron Gilbert: How do you feel about him no longer being involved in the Monkey Island universe? For me, the games lost some of their charm after MI2 - it may be naïve to acredit this simply to Gilbert leaving, but still - it would be interesting to hear your thoughts on the matter.
Submitted by: Andreas
That said, when I think of Monkey Island, I do immediately think of Ron, and I know the series to be near and dear to his heart. Fortunately, your assertion that he's not involved is not entirely correct - early in the design process for Tales of Monkey Island, I called Ron to talk about it, and he wound up coming in for several days to put his two cents in. Not the same as having him run the project personally, granted, but helpful nonetheless to talk about the characters and situations with him.
The Telltale Tool
Congratulation on a great season of MI, and thank you for everything you've given to us point'n click-adventure-gamers.
My questions are:
1: - Valve has released a public SDK, and has profited on buying public game-projects like L4D,CS and Team Fortress(2). I'm sure Telltale could profit the same way!
- What are the chances of Telltale releasing a public-version of the Telltale-Tool?
2:- Beeing a big fan of both Telltale and MI, I was one of the first to pre-order ToMI. What was the sale-expectations of ToMI before its release, and have it met its expectations after? - Were you surprised in any way by the number of (pre)orders?
3:- On behalf of all scandinavians and americans with scandinavian roots(Scandi-Americans!), I'm a bit dissapointed that there hasn't been much reference in your games to our dark, fearsome history. The last I've seen was Stans Viking boat in 'Secret of Monkey Island'. (Yey!)
- Are you Scandi-American, and will you consider altering the upcoming Sam & Max-season's screenplay by any means neccesary to include some norse/norwegian elements? If Obama can get the Nobel peace-prize, why can't Max get it? I'm sure its already on his list of "Things to do before _SAM_ dies".
I guess that's enough questions (for now!).
Again thank you for making great games, I'm looking forward to the next release of Sam&Max.
Submitted by: Magnus Henning
2. Without getting into specifics, sales have been good, and we're happy about that.
3. A clear oversight. I'll have my people work to correct this immediately. (I happen to be one-eighth Swedish - is it a mistake to mention this on a Norwegian web site? I have some cousins who are Norwegian....)
His apperance in the third episode is without a doubt the high peak of the TMI-series, you should consider having him on every episode.
Murray in one of five episodes was far to low.
Submitted by: Alexander
Hey, Grossman. Do you think Maniac Mansion 3 will be made?
Day Of The Tentacle is one of the best game ever.
Submitted by: Daniel
Hey! What about making a new Day Of The Tentacle game, i think that Day Of The Tentacle is one off the best games ever!!
Submitted by: Alex
(Thanks for liking DOTT!)
Why episode based?
Why is it that everything is episodebased these days?
I love the early LucasArts games purly because they were big, simple, yet complex and funny.
But lately, with the episodes, it's almost like playing an extended demo.
I understand that it's a sale-strategy, but it seems like nothing comming out today's going to be as epic as DOTT, or MI 1/2/3, because one episode last as long an act in these games, and therefor is not that memorable.
Submitted by: Stewart
More Monkey Island? And some more...
I had never before this summer ever heard of Monkey Island. I read an article about it, and thought it might be funny to play it, so I began with Tales of Monkey Island. I loved it. I bought SoMI - Special Edition the very same month as it was released. So thank you mr. Grossman, and the others at the awesome Telltale Games for the Monkey Island experience!
So to my questions: The end last episode was one a beast. Many wonders if there are coming more seasons of Monkey Island from you. I just wondered that if it does - how can you make a game that tops this one? Especially the very last scene in episode 4? I really do not want to be disappointed, so it would be cool if you did. (That is, if you ever will make a MI game again, of course.)
Do YOU know the Secret of Monkey Island, or is the only person who knows that named Ron Gilbert?
And finally: Is it fun to make games?
Thanks for a great game^^
Submitted by: Ravn
Kudos to Mark Darin and Mike Stemmle, for designing and writing an excellent season. Joe Pinney and Sean Vanaman for wrangling the tricky middle episode. And Jake Rodkin for adding his excellent cinematic instincts and working late into the night to solve problems cleverly. Yay, team!
As for how we top this, be it with more monkeys or some other series, I'm not sure. It's quite a challenge. But we'll think of something.
Secret of Monkey Island: I suppose Ron could have been lying to me. But it doesn't matter, because I have been bound to secrecy by means of an ancient voodoo curse which will cause me to crumble to dust if I reveal anything.
Making games: Anything you do for a living automatically becomes work. But I bet making games is more fun than other kinds of work.
this game will be available for download on Xbox Live any time soon? Pretty please, with dairy farmers on top?
Submitted by: Mancomb Seepgood
When is the next episode coming? :]
You satisfied all my expectations and then some with this new Monkey Island story! :) I love it! (and I'm old enough to have played the first one too)
Has the game been the success you wished for? Will there be more? (when?!) How is the marked for this kind of games these days? What age is your typical customer/player?
(ps:I try to sell it to my friends! They are kinda slow and want to try before buy..:o)
Wish you all the best Grog(tm) in the world!
Submitted by: Morten Threepwood
Thanks for a great series.
Wonders if there is any plans to produce an x360 version of tales of monkey island?
Submitted by: Erik
OK, actually, sometimes we do take a series to a new platform - Sam & Max, for example, is on the 360 now. But I can't say whether we will or won't do that for Monkey.
As a big fan of Monkey Island, I though Monkey Island 1 Special Edition was a great thing!
Can we expect Monkey Island 2 and 3 to get a special edition?
Submitted by: Erik
What was the plan?
Did you ever think the Monkey Island series would be such a major success? Were there any signs during development? The first game is forever a part of who I am, still the best game I ever played!
Submitted by: Cesc Pistols
Thanks for the compliment!
A tricky question
What is, of all the endless possibilities, the best use of a rubber ducky with a pulley in the middle?
Thank you for a fantastic season and hopefully theres a second one coming in the near future too.
Submitted by: The not-so-mighty pirate
How much wood
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Submitted by: Øyvind
Telltale games coming to Playstation 3?
First of all thanks for making great games! Is there any plans of porting some of Telltales games over to the Playstation 3?
Many adults own a PS3 and would probably love your games. Again thanks and keep up the good work at Telltales! :)
Submitted by: Svein Olav Larsen
Season 2. When?!!
Submitted by: Erlend H. Kannelønning
Hello and thanks for some great games, reviving the adventure genre and not least the MI series!
But why did you chose the keyboard+mouse combination for your games instead of the classic point and click system? Was it just to save time and money for console conversions? Why not let the PC players choose? One of the great things with the classic system is that you have a free hand to drink Grog with! ;)
And do we get a Money Island season 2?
Submitted by: Trono
Why did you make Guybrush so cartoonish?
Bring back the old Mr. Threepwood like he was portrayed on the front covers of MI 1 and 2 and i might actually start playing the series again!
Submitted by: G.P. LeChuck
Hey there. The games industry has become as soulless and shameless as the movie industry. Most of the products are either remakes or sequels, why are there no one with the balls to make NEW and INVENTIVE things? It seems bedroom gaming and the acne infected 18 year olds were better at creating games than multimillion dollar companies. I for one wont buy these blatant cash-in products. I loved the originals, and out of respect I refuse to touch these new gimmicks.
Submitted by: Tom the nerd
OK, actually, I love working on new stuff, but working with an existing IP is a huge head-start, and I'm not sure people outside the industry understand to what degree that's true. Developing an original takes more time since you start with nothing, and then when you're done, you have a huge marketing challenge, to find the audience and explain the game to them. As a game developer, you can expect that to double your cost, no kidding. Which is a big leap to make when you're trying to keep a studio afloat, which is why you see more novel ideas coming out of people's garages than out of multi-million dollar companies. What you're seeing are the results of cold business realities rather than the desire or ability of developers to come up with new intellectual property.
A opersonal observation
I have played trough most of the MI-series, with the first one for over a decade ago. What I remember from that time was that the game took so much longer to play trough, since we actually had to solve all the riddles our selves. And if we didn't, we had to ask our buddies at school, or wait like a month until a gamer magazine came with a solution. For my part this was one of the things that made the games special, and I have many memories from all those hours trying weird combinatons of actions to solve a problem.
Nowadays, we can just alt-tab and Google our problem, and it's solved within a minute. In one way I feel that this is taking the fun out of the game, but in the same time I find that i don't want to use the whole afternoon just to try to get on with the story. Its kind of too easy to get the answers now.
Is this something that you are aware of when you are developing games as this one?
Submitted by: Jan M. Oland
I also think that if you get to that point where you go to Google for a puzzle solution, the designer has missed the mark and made something that's too frustrating.
Lechuck's revenge was and still is my favorite computer game ever, Will there be a remake of this game like the secret of monkey island special edition? and if so, will both the easy and hard game mode (extra puzzles) be available?
Submitted by: Klogd
Monkey Island uses an old theme. When will we see some true innovation in the adventure genre?
Submitted by: Morten
What do you think of Brutal Legend? I think it was a huge disappointment.
Submitted by: Peter
I miss MI for mac
I was so thrilled to see that telltale was reviving Monkey Island (but considering the fact that Guybrush had an unbreakable 5 game deal, I guess you didn't have much of a choise :)
But I wish you would make the game available for mac too. For once I regret getting a mac...
Keep up the good work! I'd love to see Maniac mansion/DOT in a telltale version.
Submitted by: Systeryster
As i move through the new contend in monkey island i fall in love... will i ever see a DOTT follow up?
That game is my all time favorite and no game comes close to that one except monkey island.
I think its to little point and click games today, and we need more!
Submitted by: Magnum
And I'm glad you liked DOTT, too. As for whether we, or anyone else, will continue that series, I'm afraid I haven't got an answer for you. Time will tell!
I don't need no fancy title
I was trying to think of some funny quote from the monkey island games but then i figured, why bother? You've probably heard them all before. Do you have a favorite quote from Guybrush Threepwood or any of his friends, and what is the most common quote people give you when they talk to you about the games?
Submitted by: Sveinzorro
Murray for president!
How about a spinoff game: Murray's EVIL adventures. You have to solve impossible EVIL puzzles to find suitable (or totally unsuitable) bones so he can finally spread his demonic presence to the world!
Submitted by: Mats \"Yaharr?\" Aubell
How important has the digital download services, such as steam etc, become for developers as you?
And do you think it has sort of "saved" the PC-platform? And what do you think is the next "step" in the right direction?
Submitted by: PC gamer
How are it hanging dude.
Submitted by: Ole
By the way, sorry for the slight technical difficulties which prevented me from being here two hours ago. Welcome to the digital age!
Just one comment...
Longer episodes, please! :o)
also, I want DOTT2!
Submitted by: tom