Alt begynte med «C++ For Dummies».
MANGE EPOKER: I spillet opplever du mange tidsepoker.
Foto: Mad Doc / Sierra
MØT UTVIKLEREN: Ian Davis svarte på dine spørsmål om «Empire Earth II».
Foto: Mad Doc Software
(Dagbladet.no): I dag ble strategispillet «Empire Earth II» sluppet til PC, og vi har allerede rukket å anmelde det.
I spillet følger du menneskehetens historie gjennom flere tusen år - og det er kun dine helt detaljerte valg som fører deg inn i enten seier eller tap. Det å bygge opp en siviliasjon er du sikkert skjønner ingen fredfull affære.
Spillet tar deg fra de tidligste stammesamfunn til hyperavansert robotkrigføring i framtida. Underveis må du sørge for at det konstant er nok ressurser tilgjengelig, at det forskes på de riktige tingene, at strategien er på plass - stort sett slike ting man er vant til å se i sanntids strategispill.
Klokka 15.00 i dag stilte Ian Davis på nettmøte her på Dagbladet.no. Davis er grunnlegger av utviklerfirmaet Mad Doc Software, og det er han som har hatt det overordnede ansvaret i utviklingen av «Empire Earth II».
Send inn spørsmål til nettmøtet her!
Civ
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How is the game compared to Civilization? Is it real time, or turn based?
Innsendt av: Morten
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Pausing the game in LAN multiplayer
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Hi Ian!
First of all, let me congratulate you and the rest of the Mad Doc staff on completing the development of a game that so far seems to be very good. :)
I'm just wondering if it's possible to pause the game when playing multiplayer games on LAN? I have bought the game, but haven't had the chance to play any LAN games yet. When playing long games it's nice to have the option to pause the game for a coffee break. :) I'm asking because the MP demo didn't seem to have that option(?)
Innsendt av: Ole P
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Too tedious multiplayer?
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Will games take multiple hours in multiplayer or can skirmishes be over with in 20 minutes? I thought that the huge tech-tree was a problem in Empire Earth 1...
Innsendt av: Fabian Bjørnseth
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Making games til you retire?
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Do you think game creators of today will be able to make games until they are old and retire? Do you think they can they keep in touch with wath the entertainment crowd wants and what is the latest things?
Im asking because I truly think game developing is a fantastic job, but I also see that it might not be a job you have for the rest of your life - this is just my point of view so feel free to prove me wrong.
Innsendt av: Eystein
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Lag
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Hi, Mr Davis. In the multiplayer demo my lads and I had some difficulties playing because of lag. Some times nothing, other times almost 1FPS. Was that a demo related issue only?
-Regards
Innsendt av: Fredrik H. Larsen
Try to make sure you grab the latest update for the game. There was a bug in the demo which has been fixed.
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Strategy games now and ahead
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What's the most revolutionary strategy game in recent years? And what's the next step for strategy games, in terms of original gameplay?
My opinion is that strategy games are mostly built around the same concept -- made by Dune 2 -- and they can become a bit tedious. But there are recent exceptions like Rise of Nations which has a original gameplay.
Innsendt av: frank
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Lionhead
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As you may know, another similar "god-game" is the Black & White series... How is it to compete with Lionhead studios, and their also (!) great game?
Innsendt av: Emilio
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Work?
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I make music. Got work for me?
Innsendt av: Kneeoh76
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Empires - DotmW
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Did you or your company have anything to do with the game Empires - Dawn of the modern world?
Innsendt av: Cato Berge
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Best game?
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Hi!
I've heard that this game has high demans concerning the system requirements. I have a pentium 3 2,53 ghz computer with 784 Ram and 128 geeforce 4 grafic card. Will I be able to run the game?
When you made this game, were you inspired by the game called Rise of Nations? I by far think that is the greatest strategy game ever made!
Thank you, and good luck with promotion Empire Earth 2
Innsendt av: cbusssk
We were influenced by all the great games, and had lots of brand new ideas, too!
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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new ages and technology
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Hi! I am a HUGE fan and I wonder. Are there any new units, tecnologies and ages in the new Empire Earth game?
Innsendt av: Darth Vader
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Epoches
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Hi, im a big fan of the first Empire Earth game. I wonder how many epoches is there in empire earth 2?
Where/when does the first epoch start, and how far does it go in to the future?
Innsendt av: MadZ
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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What do you want to be asked?
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Hi!
I'm sure you're bored with the same questions over and over again, so what one question would you like to be asked? And what is your answer? :)
Innsendt av: Ostepop
A. (blushing) Well, I'm just trying to do my job, and anything good we've accomplished is due to having such a great team.
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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civ
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In which respects does this game differ from Civilization III. What are the Pro's and Con's?
Innsendt av: j
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Why play EEII?
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Hey!
I've played all kinds of strategy games. All the big titles like Comand and Conquer, Red Alert, Age of Empires and ofc Empire Earth.
Now, Im starting to get old, and Im wondering, why should i starty playing strategy games again? What makes Empire Earth II so exceptionall?
PS: I will prob buy the game anyway, but im curious on what you feel is the greatest difference between EEII and other strategy games.
Innsendt av: Jens
(from one old guy to another!)
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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about defeating
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I've played the Original Empire Earth, and I find it frustrating when enemies build up walls all the time and I never get to finish of the enemies. I played in multi mode with some friends as Players versus Computers. We played in 15 hours and had to give up. Has the enemy strategy changed in the upcoming version?
Innsendt av: Robin Kleven
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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The Most Beautiful Animal in the World
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Are there any Giraffes in this game of yours?
Innsendt av: Bolleh
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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New Civ?
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Is empire earth comparable with either Civ, Settlers or AoE?
And is it possible to focus on building, research and diplomacy, and leave the fighting to the computer?
Innsendt av: Kristian
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Is Empire Earth 2 better than Age Of Empires 3?
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Is Empire Earth 2 better than Age Of Empires 3? I wanna buy one of the games, but wich game is best. If Empire Earth 2 is better, pleas give me a reason why. Maybe I buy Empire Earth 2 if you give me a good enought reason.
Thanks :-)
Innsendt av: Fredrik
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Linux?
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Hi
I really liked the first Empire Earth, and my question to you then is; will it also work on a pc with Linux? Because it would be nice if I dident have to use my dad's computer to play my favorite game!
Espen
Innsendt av: Espen
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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I love Simcity
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Hi i love empire earth, but i love simcity more! Why should i be playing empire earth?
Innsendt av: TDK
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Time is money..
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Can't wait 2 get my hands on EEII..! The first one ruled..! How much time and effort does it take 2 make a game of this caliber..? And does it cost much 2 develop..? A store bought game here in Norway can cost up to 100$. Can developing costs defend such a price..??
Innsendt av: $weep
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Mac?
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I am a Mac user and a big fan of strategy games. Will EE II be available for Mac?
Innsendt av: Sadoprest
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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gamer!please answer
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how long time tok it to make the game?!
Innsendt av: the ripper:P
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Hi! The difficult second game!
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Hi! The first game was just amazing and the second is too! But somthing i have noticed is that it`s very few new things. Is that somthing you and your crew agree with ore?
Innsendt av: Anders
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Pro-gaming
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Blizzard Entertainment's games Starcraft and Warcraft 3 have dominated the pro-gaming scene. Will Empire Earth 2 require enough skill in micro- and macromanagement to be attractive for the most skilled players, and maybe be adopted by tournaments such as the CPL and the ESWC? Or will it be a slow-paced and newbie-friendly game like Command and Conquer: Generals or Battle for Middle Earth?
Innsendt av: Fabian Bjørnseth/ DK_Torrfisk in WC3
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Programming!
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Hey Ian!
I'm looking forward to buy EE2!
How long will it take to learn for example C++ programming, so well that you will be good enough for making your own games?
How long have you been programming? And what was the first program language you started learning?
Do you know any good books where you could learn programming.. from scratch?
Ps. Keep up the good work.. People like you make the world a better place :P
Innsendt av: Morten T.
Thanks for the kind words!
I started programming in 1980 on an Apple II+ in Applesoft Basic (I was 11 years old). I studied computer science for 4 years as an undergrad and 5 more as a grad student to get my PhD.
You certainly don't need to do 9 years of college to be a good programmer, but I'd strongly recommend 4 years at a good university. It teaches you techniques, theory, and how to work with other people.
Strangely, I've found the "C++ For Dummies" book to be very good. When I was in school, they only taught C, not C++, and when I started working on games I had to play catch up on C++, and that's the book I used. It's very good.
Best,
Ian
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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hi
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I always had trouble getting into the internet lobby in the last game, and this was mostly because of my firewall. Will I be able to play online without turning off my firewall in this version?
great game other than that, btw! there aren't many games out there with as big game maps as one could play on in EE! loved it
Innsendt av: dude
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Civ editor?
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In Empire Earth,you had the civ editor where you could customize your own civilization. Is this option included in EE2? Or are there only pre-generated,real-world civs available?
Innsendt av: Breakem
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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AI
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are there any changes in AI in the new version? I really hope so, because that was the only big disappointment in EE1. I can remember that there was minimal difference between the AI levels, and that the very second you would move up one era, the computer did the same.
Innsendt av: memymoo, momymee
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Scenarios
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Will there be any scenarios in Empire Earth II? If so, will there be an editor as well?
I love to set up scenarios where I can't lose and then slowly crush my enemies with my enormous might. If also enjoy orchestrating wars between the various computer-controlled opponents. Mohahaha!
Innsendt av: Jon Are
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Crashing to desktop
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I tried this game a few days ago and i'm having problems with the game crashing to desktop during campaign.
Luckily i didn't pay for it as i warezed it.
The Empire.Earth.II-RELOADED was good and all but Empire.Earth.II.RIP-MYTH seemed more stable with fewer crash issues.
So.. uhm. My question is: Do you think RELOADED's crack0rs just sucks on Securom protection, or that MYTH really stole the best crack-scen0rs from them for leech slots?
Innsendt av: Joll0r
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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New platforms for RTS's
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Hi, I was wondering if there has been any talk, or motivation among established pc RTS developers to try for the handheld-market.? Granted the PSP would see the same difficulties that the consoles and RTS's have experienced , - input methods, but the DS seems like a platform where a RTS will be really intuitive.
Personally I'm hoping we'll see some good RTS's on it. it'll be perfect for online-battles and busrides :)
Innsendt av: Håvard Christensen
We'll see if it can be done.
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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how many soldiers can you build?
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can you create generals and drum man like cossax? i
Innsendt av: serpa
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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directx or opengl
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I wondering what kind of 3d library you are using for Empire Earth II and what you think is mostly used by the game industry. Also would like to know what programming language you are using.
Thanks in advance and keep up the good work.
Innsendt av: student
Thanks!
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Technical
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Looks really nice.
What programming languages have you used for implementing the different levels of the program?
Do you have your own 3D graphics engine, or have you licensed someone else's?
Do you distribute machine code or bytecode and machine code?
Again, it looks really nice.
Innsendt av: Andreas
Thanks! The game is written almost entirely in C++ with a few custom scripting languages and the occasional bit of assembly code. We built the game on top of the Gamebryo basic graphics engine, but created the full Mad3D graphics engine on that base.
Best,
Ian
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Aircraft
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Hi Ian!
I own a copy of Empire Earth I, and it is one of my favourite games of all time. In my eyes, the best part of EEI was the great amount of units availaible and the big maps supported, something that lacked severely in other games of the genre. I hope that this time, there will be an even bigger selection of vehicles/infantry, and even bigger maps with possibilities for even more units in each game.
The weaknesses of EEI were mainly the graphics, they were never good enough, though that never kept me for playing, as the game is so much fun to play. Another thing that really made me go mad were the aircraft. They were way too slow, the strength of aerial warfare is of course the speed. Another thing that I reacted on with the aircraft was the small selection of planes, and the fact that different teams had the very same planes. It did not make sense to use Bf109's to fight down Corsairs when the team with the Corsairs was Japan and the Bf109's belonged to the UK.
So, over to my questions:
Qu1:Are the things I write about in the start improved? The information found on Sierra's websites doesn't really give an answer to all of my questions.
Qu2: Will the game be patched regularly? Many computer games suffer a lot from not being patched often enough
Qu3: How will the opportunities to customize the game be? will I, with my basic Gmax and Photoshop skills, be able to make any units to the game?
Qu4: Will a computer with the "recommended" resources be able to run the game properly even with very many units in a single game?
Qu5: How many worldwide units can one have in a singe EEII game?
Are these limits different in Multiplayer games?
I am sorry for my bad English
Good luck with the release!
Magnus.
Innsendt av: Magnus the war monger
Thanks for all the questions!
1. We've added a ton of new units and buildings. Airplanes are something I use all the time when playing.
2. That is our plan!
3. You should be able to. We'll be releasing info soon.
4 & 5. Well, there's always a point where you can have too big of a game for a machine. That's why we've put in sooo many options on how many units you can have in a game.
Best,
Ian
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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THE EMPIRES
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Hi
How is it that the Persian empire is not among one of the options in EE2 ? How much research have you done before choosing the empires ? since the persian empire is historically one of the greatest empires ?
Innsendt av: Cyrus
I hope modders feel comfortable adding some of the other great world empires!
Best,
Ian
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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the game
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ive played EE1 and its kinda long and therefore boring...is this better?
Innsendt av:
We even have used the handicaps system to have some wild new games, such as "monkey in the middle" where we choose one guy to play on "newbie" difficulty, and 4 to play against him on "game god". It's very exciting to be on either side!
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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What is different?
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I played and liked the firs EE, but what is different in this game besides the story line? New upgrades? Units? ect. Are you allowed to answer these questions yet?
Innsendt av: Fryzer
* Brand new game engine.
* Added features including:
- Territories
- Crowns
- Citizen Manager
- Diplomacy (really, check this out!)
- Weather
- Quick Start in multiplayer (you have the option of starting with units and buildings)
- Picture-In-Picture
- Warplans
And LOTS more!
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Making
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How long time did it take to make the game?
Innsendt av: Einar
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Have you considered having more giraffes in your game?
Innsendt av: Sveur
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Comebacks possible?
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Is it possible for a good player to win if his opponent already has the upper hand?
That was possible in the Age of empire series when using resources wisely, while in a game like Starcraft whoever had the momentum after the first quarter would win no matter how long the game was to last.
Innsendt av: Ole
Also, use diplomacy to your advantage!
I've been knocked down to one citizen before and comne back to win...
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Lag
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How can I do thet it not lagging on my compuet? I think i have 2Mhz and 512 ram
Innsendt av: Audun Melting Kvalbein
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Balancing of the economy
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I have played a lot of RTS games. Some are good and some could be good but are not very fun to play because of the lack in balance. In some games there may be many different resources but only one is hard to get in the amounts you need. In other games one team or unit may be superior to other when you compare performance/abilities with resources spent to build them.
Would you consider Empire Earth II balanced, and what have you done to achieve that?
Innsendt av: Ole
To make sure that the initial balance was good, we did the usual playing lots of games, but we also had a system called the "auto-balancer" which automatically constructed many battles between each type of unit and each other type. It would record the cost effectiveness of each type of unit and we used that as a baseline for balancing and then did the hand-tuning on top of that. We measured Cost Effectiveness as the ratio of the amount of resources lost on units killed of type A to the amount of resources lost killing units of type B (how many resources you had to spend to take how many of the enemy's resources away).
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Ever tried..
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..WoW? :-)
Innsendt av: Frank
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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Nothing like RoN ?
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Hi!
At first glance the games seems to be a lot like Rise of Nations, seing that it combines the Age og empires and Civilization series. Will it be something similar to this ? I hope not as it really disappointed me ;)
Cheers!
Innsendt av: InZ
We really have a unique blend of features that builds on the fundamental concepts of the Empire Earth Franchise, but incorporates a ton of new gameplay (crowns, warplans, the citizen manager, territories, weather, diplomacy) that really hasn't been seen before.
Piracy
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What do you think about the increasing piracy-problem? I mean, I saw Empire Earth 2 online about 2 weeks ago, and It's not even released.
Innsendt av: Grompen
It takes 50 or more people several years to develop a game and that's an expensive proposition, and every pirated copy means there's less money for developing the next game.
Dr. Ian Lane Davis, Creative Director, Mad Doc Software
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