Les svarene fra nettmøtet om det cinematiske dataspillet «Fahrenheit»!
STILTE PÅ NETTMØTE: David Cage i Quantic Dream er mannen bak «Fahrenheit». Han svarte på dine spørsmål i nettmøtet.
Foto: Quantic Dream
Foto: Quantic Dream / Atari
Foto: Quantic Dream / Atari
Foto: Quantic Dream / Atari
Eksterne lenker:
(Dagbladet.no): Det hele begynner med du kommer til bevisthet på et offentlig toalett. Hendene dine er tilsmurt av blod, og på gulvet ligger en fremmed mann. Han er død, og du aner ikke hva som har skjedd. Hva gjør du?
Dette er utgangspunktet i spillet «Fahrenheit», som i september kommer på PlayStation 2, Xbox og PC fra det franske utviklerselskapet Quantic Dream og Atari.
Mannen med blod på hendene viser seg å være Lucas Kane, som rett og slett har vært på feil sted til feil tid. Allerede fra start viser det seg at dine avgjørelser, der og da, vil styre spillet i én retning - men hadde du valgt annerledes så hadde muligens spillet beveget seg en helt annen vei.
Flere roller i spillet
Vasker du baderomsgulvet og gjemmer liket i en toalettbås, eller løper du rett ut for å komme deg unna så raskt som mulig? Tiden du har å bestemme deg på er knapp, og allerede ved det første valget har du beseglet litt av din kommende skjebne.
For å gjøre det hele mer komplisert, så spiller du ikke bare den som er jaget - men også de som jakter på ham. Det er nemlig også du som må stå for etterforskingen av drapet, i rollen som politiagentene Carla Valenti og Tyler Miles. De sporene du etterlater deg er også det etterforskerne må forholde seg til i jakten på drapsmannen.
Det skal vise seg at stadig flere tilfeldige mennesker blir drept, av tilfeldige drapsmenn. Det er ikke noe direkte sammenheng mellom drapene, men alle er bundet sammen av samme ritualaktige mønster. Hva er det egentlig som skjer?
Store ambisjoner
David Cage i utviklerfirmaet Quantic Dream er mannen bak «Fahrenheit», og han har store ambisjoner med spillet.
Etter å ha sett seg lei på at spillutviklere ignorerer selve historien i dataspillene, valgte han å sette seg ned og skape et spill som spiller like mye på de emosjonelle strengene som noe annet.
Ved hjelp av et spesialdesignet kontrollsystem ønsker han også å bringe spilleren inn i spillet, slik at man kan oppleve historien som et «interaktivt, mørkt drama». Det beskrives videre som en cinematisk spillopplevelse, der handlingen kan strekkes som en gummistrikk avhengig av dine valg - du kan strekke eller vri på historien slik du vil.
Badalamenti lager musikken
David Cage er heller ikke en som undervurderer musikkens betydning i spill. På hans forrige spill, «Nomad Soul», samarbeidet han tett med David Bowie. I «Fahrenheit» er det filmmusikkguru Angelo Badalamenti - kjent fra blant annet «Twin Peaks», «Mulholland Drive» og «Blue Velvet» - som står for musikken.
Er det noen som vet hvordan man kan få handlingen til å krype under huden på noen, så er det Badalamenti.
Og det vi har sett av spillet hittil, senest på E3-messen i Los Angeles, gjør at spillet står høyt på ønskelista til høsten.
Stiller på nettmøte
David Cage er nå ferdig med å svare på lesernes spørsmål her på Dagbladet.no.
Hva har han å si om spillet? Hva mener han om de andre spillene som er på markedet i dag? Og hvor viktig er historiene i spill?
Send inn spørsmål til nettmøtet her!
Next gen
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Are you looking forward to work with the next gen consoles? and do you think they will give better gameplay and not just better grapichs?
Im looking forward to fahrenheit!
Hope it will sell good, so you can make more orginal games. keep up the good work ;)
Innsendt av: Pk
Technology is just a tool. What is important are the ideas behind it.
David Cage
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Advanced-Adventure
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This looks like an adventure gamers dream.. its an advanced adventure game with multiple ways of making it. only that it arent based on only objects +the story, But that you feel that things are happening NOW and that YOU decide what will happen and not the game(almost). is that right? in that case this would maybe be the next generation adventure?...
Innsendt av: Øyvind
Gamers will decide if this is really the next big step or just another adventure game...
David Cage
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Fahrenheit / Indigo Prophecy
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What is the difference between Fahrenheit and Indigo Prophecy? I read about them somewhere, and they seem to be the same game..? If so, why is the other one called Indigo Prophecy? I were to understand Fahrenheit had a deeper meaning to it..?
Innsendt av: Morten
David Cage
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All right!
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Dude.. You're awesome.. If this game is as good as this article makes it sound, then I love you, man..
A serious story has been missing in computer games for way too long, dude..
Not much of a question, though..
Cheers!
Innsendt av: Mark Holm
David Cage
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A few questions..
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Hello :)
From what I have seen of this game so far (Screenshots, trailer etc..) this does look like a new direction for gaming.
(For those of you who's saying that it looks alot like Max Payne 1 and/or 2: I disagree. This game does not seem to focus on the usage of guns and ammo as much as Max Payne does.)
But I'd like to ask you a few questions..:
1) How much freedom does this game give you? (Moving around, actions, items, conversations, etc..)
2) The usage of guns seems to be present but how much focus is there on weapons?
3) How well do you get to know the characters that you meet in the game?
In some games you get to know a character so well that you can always figure out their next step and so on.
4) Have you concidered the possibility of a multiplayer function or does the gameplay ruin this option?
Well.. I guess that's about it :)
The game looks strong! Keep up the good work! :)
Now I'm going to see if I can't find a demo to try out!
Let me know if you need a beta tester ;D
- ^Delta^
Innsendt av: ^Delta^
2/ There is NO focus on weapons. Lucas Kane does not even have a gun.
3/ You get to know all main characters very well, as you will be a part of their intimate lives, see where they live, deal with their relationships. I really think that you will start to know them exactly the way you would do with characters in tv series.
4/ It would have been interesting to have a multiplayer function, but it is not implemented. The multiple character aspect would have made it possible.
Thank you for your support. We don't need beta testers anymore as the game is close to completion. Maybe on the next game ;-)
David Cage
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study
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how long did you study to becoming a game designer?
Innsendt av: paul
I just worked hard, create my own company and learn to sell my ideas...
I am doing this for more than ten years now.
David Cage
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Fun after the first hours?
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In a lot of games with good story, you get tired of playing the same map over again, due to all the things you have to do. And many of them are impossible (to me) to play twice. The good story dies when you know it, if you uderstand. What have you done to keep people playing more than 1 time?
Innsendt av: Erik S. Bø
But I think the game has a great replayability value because it moves fast and there are many parts of scene that you can totally miss depending on how you played. I think for example of a sex scene between Lucas and his ex girlfriend that you can see or miss depending on how you behaved with her. I guess it will be a good incentive for players to play the scene several times...
David Cage
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Indigo Prophecy?
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Why is the european title Fahrenheit and the American Indigo Prophecy?
Isn't celsius the most common temperatue scale in Europe?
Innsendt av: Kris
Yes, but the game takes place in New York, so it is called Fahrenheit (except in the US where it is called Indigo Prophecy).
I know...
David Cage
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Lenght of it?
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After Nintendo's statement that games today are too long, how do you think Fahrenheit will appeal to Nintendo? ;)
Innsendt av: Thomas
I think that 8 to 10 hours is the right length for most games. Think about how many games people actually finish over 10 hours...
Fahrenheit is around 12 to 15 hours, I think this is above the ideal length.
David Cage
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Music
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How did you come up with the idea of using Badalamenti's genuine skills as a composer? And how do you feel about the result?
Great move i'd say...
Innsendt av: Ra
I know Angelo's work since Twin Peaks and his music left a print in my mind. I am extremely pleased with his work on Fahrenheit. He brings his unique style and to me, this is one of the most emotional soundtrack I have heard in a game (since David Bowie on my previous game Nomad Soul, of course ;-)
David Cage
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Favourite character
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Is there a character in Fahrenheit that you find more appealing than all the other characters? And is there a certain line of dialogue you're particularly pleased with?
Innsendt av: Eivind
I guess a lot of players will particularly like Tyler Miles, who is the kind of cool groovy funny guy.
There are many dialogues that work particularly well to me in Fahrenheit, those where you can feel the emotion of the characters. I let you discover them and let me know which ones you prefer.
David Cage
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Fahrenheit or Indigo Prophecy?
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I tried searching the internet for the game Fahrenheit, but i mostly come across a game with the title Indigo Prophecy. It looks as if it's the same game.. Is it? If so, why is it called Indigo Prophecy, and not Fahrenheit?
Innsendt av: Morten
Don't ask me why it is called Indigo Prophecy, this is a decision by Atari. It is exactly the same game, except the sex scenes were taken out of the US version because of censorships issues (again, don't ask me why...).
David Cage
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CPU
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Hello! I was just wondering what kind of CPU that is recommended for this game?
Innsendt av: Maggen
David Cage
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equipment
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do you have a large penis?
Innsendt av: Ron Jeremiah
David Cage
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Beer or wine?
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Are you a beer or a wine drinking man?
Innsendt av: Baffer
David Cage
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Looking forvard to it
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You said the game had nothing to do whith Max Payne but would you not say your narrative techniqe is a bit inspired by Max Payne and the tv series 24? at least that is the imprssion i get from vewing the trailer.
I also must say that the entire consept is verry exitng and that im looking forvard seeing moore form this game in the future (not to say to play it) and see what spreading consequences this game will have on the entire gaming industries!! PS: Have you played Gbriel Knight 3? that is definatly my favourite game, basicly because of it fantastic storry and unforgettable carracters. I hope this game will be able to chalage this game whith the same characteristics. You shoud try it!!
Innsendt av: Falcko
Fahrenheit is NOT inspired by Max Payne in anyway, unless all games taking place in New York are inspired by Max Payne ;-)
Yes, 24 was a great inspiration and the starting point for our thinking on the MultiView system. Clever comment !
David Cage
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Hi
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Have you ever played the Black Isle game "Planescape: Torment"? If you have, will this game be as brilliant and character-focused as that one?
Innsendt av: BT
I really don't know how to compare Fahrenheit to other games. I guess players will let me know once they play Fahrenheit ;-)
David Cage
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Nomad soul
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This looks like a winner!
Are we going to see a new Nomad Soul in the future? :)
Innsendt av: øyvind
I am currently writing Omikron Karma for PS3 (keep that for you, it is still secret...).
David Cage
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Hardware specs
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I have to say, waiting for this game is pure hell. It looks like it's going to beat the s*** out of almost everything I've ever played before.
Therefore, being a poor student and all, I was wondering about the hardware required to play Fahrenheit. Will it be way up there along with games like Doom 3, or will you be able to play it on a PC you've had for a couple of years?
Innsendt av: Jan Alexander S. Bremnes
Don't worry. You should be able to play it on your PC. The minimum specs are really reasonable.
David Cage
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Who is it?
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Who is it to be the man back to the game?
Innsendt av: Espen G.A.
Well, I guess it's me...
David Cage
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Demo
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Where can I download the demo? If it is not available yet - when will it be?
Another questions - what are the average requirements for playing it?
Seems like a really great game - a game with soul
Innsendt av: Sig. Til.
The demo should be available in the coming weeks (I don't know the date yet, we delivered them to Atari a while ago...).
The minimum specs on PC should be quite low. The team did a great job on detecting your configuration and changing the graphic options accordingly so you can play it even if you have a low end PC.
David Cage
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Fanget-Trapped
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I can rewrite Runars question:
I you are both murder and investigator, can you be so lucky/unlucky that you get yourself trapped by yourself.hehe
Innsendt av: ReRun
I made sure that the story would always make sense and that you could not trap yourself.
David Cage
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Graphics
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How will the game compare grapically to newer games like the upcoming Alan Wake?
I read somewhere that Fahrenheit has been prosponed several times and that it has been in production since 2000. Will the graphics live up to todays standards or will it be - like so many games with long development times - plauged by early decisions?
Innsendt av: Rayner
Production started about two years ago, which is quite a standard time frame for a game with this ambition on three platforms.
The game stands very well on consoles (PS2 was the lead platform) and I think it has a great atmosphere on PC. It is definitely not the kind of graphics you will find in Doom 3, but the graphics atmosphere works very well on all platforms and we only had positive feedback from PC gamers so far, so...
David Cage
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Macintosh
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Will there be a Macintosh version of the game?
Innsendt av: Marius Helgå
David Cage
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Demo??
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Where can i find the demo off Fahrenheit??
Innsendt av: AndyPandy
David Cage
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Biggest difference
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I get a little "Silent Hill"-feeling from the images and the description of the game. What's the biggest difference between the two, and do you see the similarity?
Innsendt av: Espen Klem
Fahrenheit is much more centered on the story and the characters and on creating a wide range of emotions, not only fear.
David Cage
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Development platform and tools
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Can you tell us abit about the platform OS and tools / languages you use for development?
Innsendt av: Eirik Hoem
David Cage
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Fighting
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Hey.
Looks like an interesting game, but how's the gameplay? Will there be alot of fighting, shooting, etc, or will most of it be tinkering with objects?
Innsendt av: PSJ
Forget about the usual game mechanics, this is a different kind of experience.
David Cage
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Badalamenti
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Its so cool that you got him to do the music :) Looking forward to try the game!
Innsendt av: Ernst
Angelo did a great job on Fahrenheit. We recorded the soundtrack with a real orchestra.
David Cage
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Fahrenheit
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When you're playing Lucas Kane, will you actually kill the persons? I mean, when you're bout to kill a person it just don't go over to an cinematic? (hope you understand my question:P)
Anyway, good luck!
Innsendt av: GH
David Cage
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Looks great!
Will the story include supernatural elements, or is it more of a dark and strange but yet mundane setting?
Innsendt av: Andrez
So yes, it definitely include supernatural elements.
David Cage
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Timeframe?
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How many hours of play does the game have? Fairly estimated.
Is there any difficulty selection avaliable?
Thats about all. Looks really good so far!
Hope there's alot of surpsises in it! Good luck with the game!
Innsendt av: Ulf Tore
Yes, there are difficulty levels for action scenes.
Thanks.
David Cage
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Fahrenheit
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How long will the game be?
Innsendt av: GH
David Cage
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Widwscreen
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Does your game support widescreen? I am not buying any game that my 16:9 projector does not support....
Innsendt av: Morge
David Cage
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Angelo Badalenti
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Angelo Badalamentis works, in my opinion, were vital in "Twin Peaks", "Lost Highway" and "Mulholland Drive", contributing to the unique eerie feeling in all those movies. Great decision on having him orchestrating the music in your game "Fahrenheit"! I look forward to playing it even more now that I learned of your choice of music composer! Good luck!
Innsendt av: Erik H
Working with Angelo has been a huge pleasure and an honor. He has been extremely easy to work with, very understanding, and he bring to the game a kind of emotion that is really unique.
David Cage
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Development time
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Hi!
First of all, I want to say that the game looks fantastic! Saying that, I was wondering how long it took you to develop the game, and what was the most challenging/time consuming part (Graphics, Gameplay, Physics etc..)?
Thanx
Gunnar
Innsendt av: Gunnar
The most challenging part for me was the writing. The full game design is about 2000 pages...
Motion Capture and directing also took some time to adjust (we have a huge amount of data and high expectations in matter of directing).
The full game took a little bit more than two years to be developed, for a team of 80 people, 50 actors and stuntmen (yep, big game...).
David Cage
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Atari twisting your arm
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The game looks awesome, but I'm worried that Atari will force you to release the game before it's done and riddled with bugs as they did with Enter The Matrix, Driv3r and basicly any game they touch.
Can Atari force you to release the game before the devs are happy with it?
Good luck!
Innsendt av: Geir
Atari has been really easy to work with. I guess they learnt from their mistakes.
David Cage
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Stories
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I agree with you regarding lack of good strories. Are there anyone out there who know why the hell we were shooting at bermudadressed soldiers in FarCry... ? What do you think about the story so far in HalfLife/ HalfLife2? do you think the trilogy will be really fullfilled with HalfLife3?
Also, How much cinematics are we talking about in fahrenheit. Personally I think MetalGearSolid has too much. You feel like your paying $60 for a movie... Is this the case with fahrenheit too or is it more limited so you actually need to hold the controller?
Innsendt av: Martin
David Cage
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Your idea sounds certainly exciting, but how is it possible to play both the criminal and the police at the same time? You already know who did it as the police officer.
Innsendt av:
David Cage
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adventure?
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is it a action game or adventure? and of course i have to ask will there be gore
Innsendt av: geir
It is more on the adventure side than action.
David Cage
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Size
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How big is the game? How much time do you aproxametly think it will take an average gamer to finish it?
I gotta give it to you; the game looks amazing..I can hardly wait!
Innsendt av: Petter ONE
12 to 15 hours of game play in walkthrough mode (without replaying anything).
David Cage
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nice work
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the game sounds cool (pun intented) and original, but was just wondering, if you play as the the chased and the chasers, won't that make the game too easy?
Innsendt av: Magnus K
Lucas Kane investigate on the supernatural side of the story while Carla Valenti investigates on the cop side. They both have the same goal : understand what happened the night of the murder, they just do it from two different prospectives.
There is no way you can stuck yourself by giving the advantage to Lucas or Carla.
David Cage
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Hello, there!
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"Fahrenheit" looks very promising! I have some questions.
1) What other games would you compare "Fahrenheit" to? Old point and click games, or newer 3rd person action games?
2) Is the coices you have to take very obvious, or are the a little hidden? To put it another way; when you have to hide the corpse in the bathroom, is it like a message on the screen saying "either hide the corpse, or run away," or do you have to figure out what to do yourself?
3) How much do your choices influence the story and progress of the game?
I'm really looking forward to this game!
Innsendt av: Frederic Christensen
1/ Fahrenheit is probably very close to the old text-based adventure in that sense that it recreates the feeling of freedom in the context of a story. Of course, real time 3D, motion capture and all modern technologies gives it a new breath, but it is really similar.
2/ You have to figure out what you want to do by yourself. You only have the context to make your decisions.
3/ I won't tell you that the story can be totally different depending on your actions, but most of your actions have consequences at different levels. You can see or miss specific scenes, see very different things in one scene, have different relationships with characters and obtain or miss information.
The result is the feeling of having different versions of a movie, although it is still the same movie. Most people who played it were really surprised about how the experience can be different if you play it twice.
David Cage
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games of the future?
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Do you think games in a few years are too complex for independet gameindustri to follow up? I think there are too many traders on the "tv-gamer" marked - Today players copy games and the exciting getting a new game are limited.
I hope to retrieve the old exciting feeling getting a new game, and looking forward to try Fahrenheit.
Innsendt av: Rooney
It is difficult for ambitious and innovative games to find funding just because publishers prefer to produce ten FPS than one original game.
I hope things will change in the next years, maybe thanks to Fahrenheit, hopefuly with next gen consoles too...
David Cage
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Max Payne
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Hi.
I was looking on the teaser for your game, I thinked that the sourondings looks alot like the game Max Payne 1 and 2. Is this game inspired by those game in any way?
Innsendt av: Glenn Nilssen
Max Payne is still a third person shooter with a strong storyline.
Fahrenheit is a strong storyline with action scenes.
David Cage
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Fahrenheit
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What kind of game is Fahrenheit?
Innsendt av: Per Heimly
(short question, short answer ;-)
David Cage
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«Fahrenheit» to PlayStation 2, Xbox and PC.
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«Fahrenheit» to PlayStation 2, Xbox and PC. Why not to GameCube?
Why is't GameCube in list? Because GC disc not have enought disc place and too small?
Innsendt av: Stian
David Cage
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What makes your storyline "better"?
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Hi.
It is a known fact that the storyline in most modern games are - well pretty much non existing, with a few exceptions of course. What makes Fahrenheit so different from these other games (At least those with a somewhat decent story?)
And, how did you go about writing the story? What, in your mind, is missing from other games and stories that you really wanted to do and tell?
Good luck with the game.
Innsendt av: Wanting-to-be-a-writer
In Fahrenheit, the story constitutes the experience itself. It is not an excuse to shoot or drive, it is the true essense of the game.
This is what makes Fahrenheit so different.
David Cage
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molyneux
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Are you doing a Molyneux? Hyping up the game, but when it is released you have to cut a lot of features?
Good luck on something that may be great (unless it's all hype)!! ;)
Kjetil
Innsendt av: Kjetil
Well no, the game is finished and I know exactly what's in there. Nothing will be cut !
Although it is true I am proud of my game, I try not to oversell it. It is not the magical most fabulous game of all time. All I can say is that people who played seemed to really enjoy it and that the buzz is quite positive at the moment.
David Cage
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Hey David.
Hope I'm not too straight forward here, but why should I buy your game?
What are people's main reaction when first playing it?
Innsendt av: Lex
If you are looking for a different kind of experience based on story, characters and emotions, if you like suspense and mystery, if you want to be immersed in a very unique experience, then Fahrenheit is a game for you.
In general, people are really sceptical about the game before playing it (they heard this type of speech so many times before...).
They always want to play more once they started (often difficult to make them stop...).
David Cage
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Hiya!
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I've never heard of you or your game, but this sounds very exciting! Just a few questions: 1. Which games have influenced you, both to do Fahrenheit, and to start working in the gaming industry? 2. Books/Comics/Films/Authors that have influenced you? 3. The ultimate gaming experience? (that's a trick question, by the way :p)
Innsendt av: Karsten
1/ I started working in this industry when real time 3D arrived. I realised at the time that it had become possible to use this media to tell story and to share one's vision.
2/ Well, difficult to answer. A lot of authors/comics/film makers influenced me, in disorder Homere, Virgile, Shakespeare, Palaniuhk, Davind Fincher, Kubrik, Adrian Lyne, K.Dick, Dan Simons, Orson Wells, Hitchkock, Ridley Scott, Alan Moore, Frank Miller and many many others...
3/ The ultimate gaming experience? Still to create ;-)
David Cage
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Game Over/Endings
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Hello Mr Cage,
I¿ve been casually reading up on Fahrenheit over the past few months and find the game very intriguing. It is very positive that a large emphasis has been placed on the story as I find my self extremely bored with the regular FPS/RPG games where repetitive killing plays a more significant role than the plot.
My question is two fold, 1.) Is it possible to ¿die/loose¿ in the game? I.e. will there be scenarios where unless you take appropriate action you¿ll end up ¿Game Over?¿ 2.) Will actions taken within the game yield completely unique endings or are the number of endings predetermined to1or 2?
Thank you, have a nice day. Very much looking forward to the release!
Innsendt av: Sindre Dreyer
1/ Yes, there are many ways of dying in the game each time you can get arrested or killed. There are no situations where you have to do one specific action otherwise you have a game over, but rather different options that let you decide what you want to do in the context.
2/ In fact, there are many different paths leading to different endings. There are many different ways of playing the endings, as there are many ways of playing the game.
David Cage
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This game, how, why? :)
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Hi, just wondering.. Why is this game more reactive to our actions, than any (allegedly) other game..
I am really interested thou, because games so far only get me interested to _there_ .. and then nothing beyond.. there is no replay value, no feeling of being able to change your, let's say, destiny, ingame..
I do hope that what is being said here in norwegian will hold water (norwegian term I think, ask those hosting this about what it means if in doubt)
It really would bring a new meaning to console gaming.. (So far I've been a PC gamer myself.. Even thou I own every console worth owning for gaming purposes)
Thanks for your time answering, and good luck on your publishing of this game.. I hope the launch goes as expected :)
-Mj-
Innsendt av: EmJay
I don't know if it will hold water (nice norvegian term ;-) but the game is really different from what you played before.
The launch goes better than expected so far... I am amazed by all the positive reactions we received in all countries. We also received the first review notes today, and they are quite good!
David Cage
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Inspiration?
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What inspired this game? Is it something you've wanted to do for a long time, or did you get your inspiration from a newly released game/movie?
Innsendt av: Thomas
David Cage
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monsters
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it looked like some monsters in the end of the trailer, is this that type of thing, cause im gonna be as disapointed as when i played far cry.
Innsendt av: laffis
Lucas' reality starts to distort at some point in the game, and his visions try to kill him. There is a scene with monsters, but each scene is different and you may be surprised by how his visions become real...
The whole idea is that the player never knows what to expect next, what is real and what is not.
David Cage
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Copy protection
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I'm just wondering about copy protection. With today's rather intense pirate market, how can you (or any company for that matter) afford to make such a gigantic production as Fahrenheit?
Innsendt av: Helge
I also spend time communicating personaly about Fahrenheit to show that there are real people behind the game who worked for almost three years to create something unique.
Maybe I am naive, but I hope that people will respect that and will agree that it has a value.
I am not in the style of putting people in jail because they downloaded a game. I am personaly comfortable that my game is downloaded to a certain extent, if and only if people who like it and play it agree to buy it.
David Cage
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Whats the purpose?
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hi, what is the purpose of this game? the feeling you want the player to think back to it with? i think this game looks awesome and i'll definetly buy it!
Dont disappoint me now :P
Innsendt av: Simen
I hope to create an experience where the player will be immersed in the story, where he will care for the characters, see them and remember them as real living characters rather than like a bunch of pixels.
I hope that players will have a very unique experience with Fahrenheit, something that will leave a trace in them for a while, exactly like the best movies they saw or the best books they read.
David Cage
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Writers Future
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I enjoy games, a good book, and writing. Recently I have begun thinking about a combination of sorts, as a textwriter or similar for gamecompanies.
Do you have any thoughts on how to accomplish this?
Would, for instance, scriptwriting school be a good direction to head?
Innsendt av: skarphedin olsen
Give a look at Fahrenheit, it may give you the first clues...
David Cage
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what next?
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Computer games have existed in the same format( so to speak) for a long time. What do you think is the next step? where will the world of computer games take us???
Innsendt av: Johnny Cualquiere
Games will follow the same trail. In order for this media to become mature, it has to stop being a toy for kids and being able to express emotions and tell stories.
Of course, technology will evolve and progress, but this is minor compared to the evolution of the content.
David Cage
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inspiration
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what games do you think have inspired and/or had an influence on the process of making and writing this game and its story ?
Innsendt av: stephan
Although Fahrenheit is really different, ICO was very interesting to me because it demonstrated that a complex emotion like Empathy could be generated in a game.
Games did not have to be limited to anger, power, frustration, fear, all these primitive emotions we find in most games, but we could reach higher and more complex feelings.
This was a big confirmation for me while I was writing Fahrenheit, and I felt more comfortable continuing to explore the path I had defined (although ICO ended up not being a big seller, it is still a lot of people -including me-'s favourite game).
David Cage
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Fahrenheit
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Hello, I saw an demo of the game, Fahrenheit and I was very impressed. I liked the idea about how, you as the player. Can change the story, and how it will end. Maybe, you should send me a copy of the game when it`s coming out for sale. Then I will buy all your future games.
Innsendt av: Stan
I don't know how much you pay for your games in your country, but believe me, this is nothing for all the hard work, pain and sleepless nights we had to develop it.
Think about it ;-)
David Cage
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this is gonna be sweet
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a game like this is something i've always wanted to play, looking forward to it!
Innsendt av: Terje
Innovative games don't always sell, this is why publishers prefer to produce ten games about Second World War 2 rather than giving its chance to one original concept.
With Fahrenheit and all the very positive buzz we have around the game worldwide, I hope we will prove that a game can be ambitious and different, and still find its audience.
David Cage
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Comparable?
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From what I've read, this title seems promising indeed!
I am wondering if Fahrenheit will in any way bear likenesses to the Silent Hill series?
Innsendt av: Andrew
Fahrenheit is very different, the story is really at the core of the experience, and you have contextual actions all the time, which means that you never do twice the same thing.
I know, it is difficult to understand when it is explained, but everything becomes obvious once you can play the first scene...
David Cage
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Longievity
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First of all, thank you for caring.
Since you make so much space for multiple plot-turns doesn't this inhibit the lifetime of the game? Don't you have to
cut down the "stem," to make it fit inside the boundaries of stationary
gaming-consoles? Will this be a multi-disc
game?
Last of all, thank you for sticking to your gut.
Innsendt av: Aleksander Kristiansen
But in Fahrenheit, there is no repetitive patterns, no hours spent walking from point A to point B, no 2D puzzles impossible to solve, not sudden hords of enemies just to make you loose time.
Everything is about storytelling, which means that characters, actions, situations, choices change all the time.
We made no design compromises for consoles, the game is exactly what I wanted it to be on all platforms.
It will fit on one DVD on PC.
David Cage
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The idea?
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How did you get the idea of making such a game? I think this game looks very interesting, and I'm thinking of buying it!
Innsendt av: Tom Andre
I thought that there was other ways of playing and interacting. Storytelling and emotions were my primary focus, as I felt they were underestimated and that no real solution had been found so far.
I don't know if people will like it or not (at the moment, it seems most of them like it ;-) , but all I can say is that this game is REALLY different from what you played before.
David Cage
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The Most Beautiful Animal in the World
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What can this game offer us Giraffe-enthusiasts?
Innsendt av: Bolleh
David Cage
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Finally! =D
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A game developer, which actually CARES bout the storyline in a game! =D
Your name will never be forgotten by Norwegian gamers! If games are to be truly accepted and respected as a way of cultur together with books and films, the story HAS to be a main key in games! Finaly someone who takes it seriously! You rock! What do you think about Hideo Kojima? Can`t wait till Fahrenheit ;)
Innsendt av: Andreas Hoff Eriksen
I strongly believe that stories and characters are the next big step forward this industry has to make and that eveyrone will realise how it can improve the experience.
Fahrenheit brings some interesting answers to these questions and I hope players will enjoy it. We are not the only ones to think this way, Kojima and many others (a lot of japanese guys, obviously) think along the same lines.
David Cage
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Hello. Why do you call the game "Farenheit"?
Innsendt av: Sebastian Johansen
David Cage
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Inspiration
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Tell me a game or anything that has been of inspiration to you making Fahrenheit, that few would be able to tell or guess :)
Innsendt av: sigurd
A movie by Brian de Palma called "Snake Eyes" with Nicolas Cage (no link with me;-) was also really inspiring as the movie was about a murder seen from different points of view.
There are many movie references in Fahrenheit, from Wells to Hitchcock, but I let players discover them...
David Cage
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fanget?
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siden du er både "morder" og etterforsker, kan du være såpass heldi / uheldi at du fanger degselv?
Innsendt av: Runar!
I only speak french and english...
David Cage
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Relations
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Are u in any possible way related to Jonny Cage, the fighter from Mortal Kombat? Anyway I'm looking forward to try your game!
Innsendt av: Poseidon
David Cage
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DEscribe
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How would you describe this game?
Horror? ACtion?
Innsendt av:
Nothing to do with survival horror, it could be a paranormal thriller in the style of David Fincher.
David Cage
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its to bad
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Fahrenheit sucks .its look like max payne and has the same ugly grapich . Did u take a copy ? :D
STRATEGY games 4 life
Innsendt av: pc rules
Play the demo of Fahrenheit and you will realise that it has nothing in common with Max Payne.
David Cage
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