LucasArts-veteraner lager spill av tegneserien. Les svarene!

ET SØTT MØTE: At Fone Bone er interessert i vakre Thorne er ingen hemmelighet. Sånn vil det også være i spillet.

ET SØTT MØTE: At Fone Bone er interessert i vakre Thorne er ingen hemmelighet. Sånn vil det også være i spillet.
Foto: Telltale Games

(Dagbladet.no): Tidligere i år ble det klart at den populære tegneserien «Bone» av Jeff Smith skal komme i spillform.


Foto: Telltale Games


Foto: Telltale Games


Foto: Telltale Games

Nå er det ikke mer enn to uker til spillet skal slippes til PC - og det blir ikke i butikkhyllene.

Den ferske spillprodusenten Telltale Games, som består av tidligere LucasArts-veteraner, vil nemlig distribuere dataspillet over internett.


Kan spille fra dag én
Dermed kan spillere verden rundt nyte eventyret om fetterne Fone Bone, Phoney Bone og Smiley Bone allerede fra dag én, og man slipper situasjonen at spillere i Europa risikerer å få spillet måneder etter USA (som med «Psychonauts») - eller i verste fall at det ikke blir utgitt her (som «Schizm 2»).

Tegneserien «Bone» er en etablert suksesshistorie. Smith har vunnet et lass av Eisner-priser, og «Bone»-heftene selges i stort antall verden rundt. Om du ikke kjenner til serien, kan du lese utdrag fra den her, eller enda bedre - kjøpe den utmerkede samleboka.


- Ivaretar all humoren

I spillet møter vi de tre fetterne etter at de har rotet seg vekk fra hverandre i en diger, ukartlagt ørken utenfor Boneville. En etter en finner de veien inn i en mystisk dal, full av de utroligste skapninger.

Telltale Games forteller at de lover å ivareta «all humor, sjarm og mystikk fra Jeff Smiths tegneserie».

Fans av både tegneserien og av adventurespill generelt skal få finne et nytt hjem i dalen, der de kan utforske kjente områder og konversere med alle dens innbyggere.


Svarte leserne
Sjefen for Telltale Games, Dan Connors, svarte i kveld på lesernes spørsmål om spillet - og andre ting de måtte lure på.

Connors har tidligere lang fartstid i spillfirmaet LucasArts, der han jobbet med spill som «Day of the Tentacle» og «Sam'n'Max Hit the Road», samt det (dessverre) kansellerte «Sam'n'Max: Freelance Police». I tillegg har han blant annet jobbet med Star Wars-spillene «Rogue Squadron» og «X-Wing Alliance».

 
Publisert tirsdag 06.09.2005 kl. 12:25, oppdatert 23:12

Send inn spørsmål til nettmøtet her!

Nettmøtet er avsluttet. Les svarene fra Dan Connors nedenfor.

Even more love

    Yes. This was nice.

    Did you have anything to do with Full Throttle?

    Is this annoying you?

    Love..
    Innsendt av: Frank
My credit on Full Throttle is "guy who almost worked on this project"

I am not annoyed, but I do have to get back to work..

Thanks Everybody, I am sorry if I didn't get to your question....

Dan
 

Hello, impress me! :)

    Of course it's a hard job making a game out such a brilliant comic-book as the Bone series, and I must say, my expectations aren't high for your game. The video and screenshots I have seen so far seem, in my opinion a bit childish. What can you promise to impress me?
    Can you play through the entire collection of nine books or just the first one, "Out from Boneville"?
    How do this thing on realising it on the web work?
    Will it be a one-way-to-go game or can you have chose differnt options and come to the same ending, ofcourse you have gone litterally "by the book" so maybe it world come to be prettu straight forward and plain.
    Cheers for answers and good luck trying to make a videogame out of such a Comic as Bone, it's quite a task you've taken on yar.
    Innsendt av: Bård Rynning
Bard you don't seem like someone who is easily impressed

My only advice to you would be just try and enjoy it. We have done a ton of work bringing these characters and this world to life and we would love to meet all of your expectations, ultimately its just about having fun and enjoying yourseld

Dan
 

Congrats!

    Hey Dan! Congratulations on the soon-to-be-release of Bone! It looks almost too good to be true :)

    Since the game is going to be electronically distributed, how are you guys planning on catching people's attention? Are there planned any special marketing strategies, or are you counting on word of mouth?


    Innsendt av: Eivind Hagerup, Adventure Gamers
Thanks Eivind

We will be advertising the game at different websites that appeal to the varied audiences of Bone. Also Scholastic has a major campaign going for the colorized Graphic Novel, and that will raise recognition. Finally ,we will be looking for distribution partners with large amounts of traffic to their sites.

Dan
 

Games distribution over internet, the future?

    At this moment, the industry seems to be ruled by evil publishers, and only those with lots of money and fame(capcom,nintendo,etc..), can gamble on innovative games. Also a major problem, is the shelf-life of a game, and the availability of old games. So I therefor ask you: Do you belive that distributing games over internet, as the main distribution channel is the future?
    Innsendt av: Håvard
I think right now the internet as a delivery system for games is starting to establish itself. There is alot of room for innovation and independence, that will lead to what eventually becomes the expectation.

Its a really exciting time for content online in general. I think younger generations have really adopted the internet as their primary form of info and entertainment.




Dan
 

Cow race??

    Is the cow race in...is it ?? IS IT???

    tell me it is!!

    regards
    Jan
    Innsendt av:
Next Epsiode

Dan
 

Good work Dan!

    Keep up the good work of making great games, and I`ll keep on buying them! :)


    Innsendt av: smartiur
Thanks, we will do our best

Dan
 

can I have one picture of the little cute, white thing( Bone)

    May I have a picture of the cute figure, Bone?
    He is so cute and lovely....
    is it a web site of them? why/why not
    Innsendt av: ~~Bone fan~~
There are lots of pictures of Bone and His cousins and friends at our website. We even have virtual trading cards of the characters

www.telltalegames.com

Dan
 

The Most Beautiful Animal in the World

    Are there any Giraffes in this game of yours?
    Innsendt av: Bolleh
No Giraffes, possums...

Unfortunately we can't add a giraffe at this point, but I share your fondness for them


Dan
 

Sam'n'max and monkey island

    hi, I am a big fan of both the sam'n'max and monkey island, I just wondered why did lucasArt canceled sam'n'max: Freelance Police,
    and is it a hint of truth in the roumors about a monkey island 5 game or even a monkey island movie?
    Innsendt av: joakim
I think you will have to mail LucasArts for answers to these questions..

Dan
 

Compatible with Cedega?

    Hello

    I really am looking forward to this game. Phone Bone is one of my favorite comics.
    I wonder if this game will work with Cedega (www.transgaming.com), so that we Linux users also can enjoy this game?
    That would really be nice.

    Regards korsi
    Innsendt av: Håvard Korsvoll
It won't be at Launch, but it is something we are discussing

Dan
 

Storyline

    Will the game follow the storyline from the book, or will there be more we can look forward to?
    Innsendt av: Ole
We have definitely added lots of new dialog and interactions. Jeff is very happy with the interactivity we have added, and the enhancements we have made to the story and characters

Dan
 

Fans' expectations

    How do you feel about making a game of the enourmously popular "Bone" series as opposed to the fairly unknown "Sam and Max" cartoon? Obviously the fans of Bone will have a stronger opinion of how things SHOULD be
    Innsendt av: Arne M. Paulsen
Arne great point,

I look at it this way, people have strong opinions because they have strong feelings. If they just don't care then you are in trouble..

I expect we will get negative comments from some Bone fans, but I will be proud that we made it happen, and gave them something to critique.

Dan
 

For PC or Playstation/X-box

    Hello!

    Will the game be available just for pc, or for Playstation, X-box etc?

    I just love Bone, so a Bone-game is very exciting!!! c",

    -Cath-
    Innsendt av: Cathrine
It will be availible this month on PC at www.Telltalegames.com

Dan
 

story

    1. I have an impression that the video game industry needs better writers. I seldom feel emotionally involved with the story. And although the gameplay is important in a game, I often feel that I have to go somewhere else to find deep characters and stories. Why is this?

    What is a good story? And how important is it to leave some information out when telling a story, for emotional involvement by the viewer? Or should one leave it all in. To keep me interested, I need elbow space to build on the story with my own imagination. Then the emotional experience is a result of my own interaction with the story. I do not like sentimentality because it is something that makes me feel forced into reacting in a certain way. Strangely, I feel that sentimentality often appears when the writer hesitates to rely on the reader/viewer/gamer's imagination.

    How important do you think contrasts is in a story? For instance, do you think a blend between humour and tragedy is effective? Often in this type of blend, I feel that the tragedy element is toned down. Why is this?

    2. Is there any chance for a resurrection of Sam'n'Max?
    Innsendt av: Petter
Petter,

These are great questions and maybe Snorre can get a round table together of interactive storytellers...

I will say this, the beauty of text adventures is that they leave so much to the users imagination. I don't think anyone has done as well at integrating story into gameplay as those early days. Of course it is much easier to write text then it is to build realistic characters and environments and then cast them etcetera.

The reason we went after the Bone license was because we knew it had been written by an experienced storyteller like Jeff Smith, who was focused on the mechanics of story writing that you bring up. Honestly I think he is more qualified then me to answer your questions on that front

As for your second question the perfect example of the mix of tragedy and humour Sam and Max, I can only say its possible. They are really great characters and obviously there is interest

Dan
 

Why?

    Why did you cancel the sequel to Sam'n'Max?

    And why is it that everytime a bell rings, an angel get's it's wings.. What has this got anything to do with the Bone-game? I don't know... I'm just here... Love..
    Innsendt av: Frank
...Why isn't it Friday today?

I didn't cancel Sam and Max.


Thanks for the Love Frank

Dan
 

Welcome to the suck.

    It's a well known fact that Jeff Smith cancelled the Bone movie, because it was going on a steady course for suck. How involved has he been in this project, because frankly, this looks kind of sucky.
    Innsendt av: Phonicible
Phoncible, nice to hear from you...

Jeff is happy with this project because we addressed the things that are the most important to him. We kept the integrity of his work and made it interactive

Dan
 

Grim Fandango

    Will special agent Manuel Calavera ever return? Im pretty sure he has some unfinished business in Rubacaba.

    Innsendt av: Lupe
I think Grim Fandango 2 would be a great thing so much has changed with technology since the original.

I think TIM could give you a better answer then me though...

Dan
 

Ful Throttle

    Hello and thanks for making the fabolous Bone into a game, I'm sure it'll be great. How is your working relationship with LucasArts today? And can we, fingers crossed, expect a new Sam'n'Max game to be published ever again?
    Innsendt av: Vegard
Hey I thought this question was about Full Throttle....

Its been a while since I spoke to anyone at LucasArts about business, but it is certainly on my list of things to do once Bone is done

Dan
 

Th' Audiosoundthingies

    So! Animation and such is one thing (the BONE books looked pretty animated from the start, due to Jeff's excellent art style), but what have you done with regards to music, voices and sound effects? Which style will the music be in, are there any known voice actors, and so forth...

    Also, what made you go for the rendered look rather than a more cel-shaded approach?
    Innsendt av: MrP
The music is all original and we went for a movie score type of approach. The voice actors are all serious veterans in the game industry whos names you can see in the credits of many games.

Jeff was involved throughout the process, so we tried to match the voices he had for the characters in his head.

Dan
 

Humour

    Will that great humour which recognised the older Lucasart games be present in Bone? I still remember the good old days when me and some friends had a great time with DOTT. Thanks!
    Innsendt av:
Definitely, what appealed to us about Bone was that it was very funny. Not in a hit you over the head with rubber mallet kind of way, but in a subtler way.

That being said the characters themselves are just funny and the voice actors and animators have really brought out alot of that character.

and some of it is just plain "sasquatch in a hot tub" funny

Dan
 

Loosing imagination

    Dear sir!
    I have the entire Bone-collection and simply adore the plot and the caracters. Do you think the story will be weaker by letting people take their own paths in a game?
    Innsendt av: Bente
Thanks everyone for the very interesting and challenging questions, I will be answering them in no particular order. Bente you ask a good question, One of our primary goals with the Bone Games is to bring the world in the characters to life and still maintain what is great about the story. By making it possible for people to interact with Fone, Phoney, The Great Red Dragon and all the rest of the great characters, we feel like we are adding to the story. Also through the interactivity we are allowing people to experience the story at their own pace without changing the core of the story.

Dan
 

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