Folka bak «Max Payne» satser stort. Les nettmøte- svar!
GRUNNLEGGER:
Samuli Syvähuoko er en av grunnleggerne av finske Recoil Games. Les svarene hans fra nettmøtet!
Foto: RECOIL GAMES
INSPIRASJON: Spillskaperne henter inspirasjon fra mange filmer og tv-serier. Plakaten fra katastrofefilmen «Deep Impact» henger for eksempel på kontorveggene ...
Foto: SCANPIX
INSPIRASJON II: ... det samme gjør plakaten fra filmen «The Day After Tomorrow» ...
Foto: FILMWEB
INSPIRASJON III: ... og «War of the Worlds» ...
Foto: FRA FILMEN
INSPIRASJON IV: ... og «X-Files» ...
Foto: SCANPIX
INSPIRASJON V: ... og nyinnspillingen av «Dawn of the Dead». - Men vi skal ikke ha zombier i spillet. Aldri, forsikrer Samuli Syvähuoko.
Foto: FRA FILMEN
INSPIRASJON VI: Syvähuoko selv foretrekker blant annet å se på «Lost» på tv.
Foto: TV NORGE
GAMMEL HELT: Syvähuoko var i sin tid med på å grunnlegge Remedy Entertainment, som blant annet er kjent for «Max Payne»-spillene.
Foto: REMEDY ENTERTAINMENT
Et velkjent grep i katastrofefilmer er at det midt blant orkaner, vulkaner, flystyrter, meteorer og synkende skip også utspiller seg en historie om det mellommenneskelige. Folk er glade i hverandre, folk hater hverandre, betviler hverandres lederegenskaper - lista er lang.
Uten å gå god for selve kvaliteten på filmene: Hva ville vel «Armageddon» vært uten far-datter-skildringen av Liv Tyler og Bruce Willis? Eller «Titanic» uten søtsuppen mellom Kate Winslet og Leonardo DiCaprio? Spesialeffektene hadde fortsatt vært spektakulære, men publikum hadde neppe strømmet til i samme grad.
Nå finnes det ikke mange katastrofefilmer som er blitt gjort om til dataspill, men om så hadde skjedd er faren stor for at vi hadde endt opp med temmelig generiske actionspill uten altfor mye utenom-snikksnakk. Fengende? Neppe.
Katastrofespill
For noen dager siden ble spillselskapet Recoil Games stiftet i Finland, og de vil snu opp-ned på forestillingene om filmatiske spill. Stiftet av sju finner - blant andre tre folk med bakgrunn fra Remedy Entertainment («Max Payne», «Alan Wake») - skal Recoil Games utelukkende konsentrere seg om å lage en type spill som vi foreløpig ikke har sett mye av tidligere: Katastrofespill.
- At et spill ser bra ut i disse dager, er en selvfølge. Det er mange spill som ser helt spektakulære ut, men som faller fullstendig gjennom fordi de ikke byr på annet en «jeg-går-rett-på»-skyting. Svært få klarer å levere en god historie med engasjerende rollefigurer som både har gode og dårlige forhold seg imellom, forteller Recoil Games-sjef Samuli Syvähuoko til Dagbladet.no på telefon fra Finland, før han forklarer sin visjon:
- Vi skal prøve å tilby begge deler. Spilleren skal få oppleve både en forbløffende, kataklysmisk naturkatastrofe - men også en intrikat handling der personlighetene kommer frem. Vi vil frembringe dype følelser som tiltaler spillerens hjerne, ikke bare avtrekkerfingeren.
«Cinegames»
For å kategorisere spillene de har lyst til å lage, har Recoil Games kommet opp med sjangerbeskrivelsen «cinegames».
- Navnet forklarer jo egentlig seg selv, det blander sammen «cinema» og «games». Men det er viktig å forstå at vi vil lage gode spill, ikke «interaktive filmer». Folk skal føle at de hele tiden har full kontroll. Selv om spillet er nødt til å være tildels lineært for at vi skal kunne fortelle en histore, er det viktig for spilleren å føle at han har mange valg, forteller Syvähuoko, og fortsetter:
- Teknologien for å lage slike spill har vært der lenge, men det har ikke vært gjort mange forsøk på å lage dem. Nå som det er mulig å lage spill med tilnærmet like gode spesialeffekter som vi ser i katastrofefilmene, er det viktig å fremheve det som gjør slike filmer engasjerende - nemlig de menneskelige konfliktene som gjerne oppstår blant katastrofe-ofre. Dette er klasssike elementer i tv og film som vi har sett i flere tiår, men ikke i spill. Hvorfor?
Skal bli flere spill
Syvähuoko vil ikke gå ut med detaljer om det første spillet Recoil Games jobber med, men avslører at du som spiller vil kunne ta kontroll over flere roller i løpet av spillets gang, og spillfigurene må samarbeide og holde sammen i en fremmed verden.
Det første katastrofespillet, som mest sannsynlig skal utgis på Xbox 360, PlayStation 3 og PC, er dessuten det første i en planlagt serie:
- Vi bygger på en franchise som støtter flere spill, der samme katastrofe danner bakteppet for dem alle. Spillmanuset vi jobber med nå baserer seg på en svært omfattende historie med et stort persongalleri og mange referanser, forteller Syvähuoko til Dagbladet.no.
Disse referansene kommer fra et utall forskjellige filmer og tv-serier.
- Vi henter ikke ut ting direkte, men plukker småting her og der. En gang i uka samles hele studioet for å se en film sammen, og de aller fleste er svært interesserte i filmer og tv-serier på fritiden, sier Syvähuoko, som selv er stor fan av «Lost» og den ferske amerikanske serien «Jericho».
Etter å ha vært med på å starte opp Remedy Entertainment, har Syvähuoko jobbet med å skape Futuremark, som har satt standarden for ytelsesmåling av pcer, samt mobilspillselskapet Fathammer.
Stilte på nettmøte
Det er for tiden rundt 20 stykker som jobber i Recoil Games, men Syvähuoko håper at de vil snart vil være 50.
- Vi søker nå etter dyktige personer som vi kan ansette, og leter aktivt utenfor Finlands grenser. Så om det er noen senior-programmerere med ekspertise innenfor kunstig intelligens som leser dette, vet de hvor de kan henvende seg, sier Syvähuoko.
Syvähuoko stilte opp på nettmøte her på Dagbladet.no - les svarene under!
Send inn spørsmål til nettmøtet her!
Good
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I'm glad you wont have zombies in your game. But please no Aliens! I can still remember how disappointed I was when I met aliens on the last level of Tomb Raider it ruined the realistic feeling of the game (well Dinosaurs aren't that realistic but you get the idea :p).
I guess I need a question too. Um... whats your favorite game?
Innsendt av: Navn
My favorite game of all time is Total Annihilation. And I love the new Supreme Commander - it perfectly upgrades the old TA to the modern audiovisual level of gaming.
Other favorites I have are Ultima V, Return to Castle Wolfenstein and FarCry - and a million others :)
Adventure game
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Is this project an attempt to revive or renew the old adventuregame genre?
Innsendt av: Øystein
The Most Beautiful Animal in the World
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How about creating a game where Giraffes take over the world?
Innsendt av: Bolleh
Piracy
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Second question here, hope you answer them both.
Simple question, what's your views of piracy? Do you feel that it takes alot of income to your pocket?
Also, Max Payne is the best game ever made, i never get tired of playing the game over and over again.
Innsendt av: Erik S.
Education
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Hi. Let me first of all congratulate you on the new gaming studio. The idea of "cinegames" set in catastrophic surroundings (so to speak) sounds very interesting and I'm definately looking forward to seeing and trying the finished product.
But my question is of a slightly different nature. I'm wondering what it takes to land a job in your line of work? What education is required and/or what is relevant to study? Is there such a thing as a "Game Development" study at university level?
Perhaps you could tell us about your background?
Btw, good luck to you and all the guys with Recoil Games! :)
Innsendt av: Kristoffer
Nowadays there are many ways to start a career in game development.
I'm not sure about the situation in Norway, but I'd imagine there are many educational institutions offering studies in game development - even on a university level.
Another good way to start is entering the demo scene, or the modding scene. In both fields you can find lots of like-minded people who are using their free time to work on some cool things, which will inevitably teach many of the required skills.
In general, if you are an artist, then learning to use software such as 3ds Max, Maya, Photoshop and Mudbox are something you should definitely do. Or, if you are a programmer, you should learn as much C++ programming as possible and become familiar with the latest DirectX. And if you are a level designer, learning one or two of the existing level design editors - like UnrealED, Source/Hammer or Quake/Radiant - is a very good idea.
If you are looking to know more about the game industry and people working in it already, visiting an IGDA (International Game Developers Association) chapter meeting is always a good idea.
The Norwegian IGDA chapter's pages are at:
http://www.spillutviklere.org/
(But I'm not sure how active the chapter is).
At Recoil Games, if the applicant shows enough potential, we are ready to go easy on some of the requirements.
Level Design
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How strict are you to the requirement "Worked on at least one game title or a mod in a level designer role from start to finish"?
It is a really tough requirement to meet as most mods doesn't make it due to bad leadership, people getting too busy etc.
If you can work on a title, and are sure to finish off what you start on, but only have personal work to show, would you still hire even if he doesn't meet that requirement?
Innsendt av: Håvard Stene Skjærvik
So, please do submit your application to us at jobs@recoilgames.com. Please see further instructions on our web site www.recoilgames.com.
when?
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when will the game be finished and realeased? :)
Innsendt av: kenneth sørensen
What genre?
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The whole catastrophe-setting looks cool, but how will the game be played?
Would it be a strategy-game where you save people from these disasters? Would it be an adventure-game where you try to get away from catastrophees? Or would it maybe be a god-game where you punish sinners with your catastrophees?
Personally, I think it is far more important to have this planned out rather than just knowing your game will contain a catastrophee or two. So which one is it? or maybe it is a mixture of all of the above?
Innsendt av: MagnusK
Although the player will be presented with some challenges requiring him/her to use his/her brains in more ways than one, this game won't be a strategy or god-game.
And yes, there will be shooting too :)
Future Crew
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Will Future Crew ever release a demo again? :)
Innsendt av: Mads
- GORE / Future Crew
;)
Max Payne
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Just wanted to compliment you on your first MP game. Part of what made it so special was the uneasy feeling you had throuhgout the game, knowing the reason for Max's killing spree. It was the first time I'd experienced anything like that in a game. Even though I couldn't get into MP2 emotionally in the same way due to a less powerful story, I hope you successfully employ similar storytelling techniques in further games, to make you care about the characters in the game. It most certainly made an enourmous difference between MP1 and any other game I've played.
Innsendt av: LH
zombies
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is there gonna be like an atomicbomb eksplotion then there will come zombies and you have to shot you way out of there. i am tiard of those "monster games" dont make more off them please
but i alwais wantet more movie like games i loved "enter the matrix" becuse they mixd game with real movie with the matrix acters i hope for more games like that.
Innsendt av: kj
Disaster-games? A fresh idea. Also, I have a question.
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Since these/this game(s) you are developing are going to have disaster-themes, I can only presume we'll see some kind of relationship between two or more characters in the game (It was also mentioned in a short article I read about Recoil Games). Anyway, What kind of relationship could we expect to see?
And do you have any plans for multiplayer and/or online play?
Innsendt av: Øyvind H.
As for your second question, I can't comment on it at this time. However, we have something very very cool in mind :)
Metal Gear Solid
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Your description of the so called "cinegames" sound a lot like Metal Gear Solid. The MGS games have everything you`ve talked about. Will you use the MGS games as an inspiration?
Innsendt av: MGS4EVER
Which game type is it?
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Hey Samuli!
Is this an Platform game? Like Age Of Empires?
or is it like Max Payne?
By the way, i have Cleared all Max Payne Games, they Rock !
Innsendt av: Kristian Arion
Making decisions without really making decisions.
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Making a game where the player has to make the decisions themselves and keeping a storyline often ends up dull and boring if you ask me, have you come up with any good ideas to prevent this? A suggestion would be to make the player him/herself to come up with a solution, instead of just giving the player two or tree options to choose from. Then again I can see this being hard to make.
Another thing; would these choises/decisions be based on a qouestion of moral?
Anyway, good luck! I'm looking forward to try out the game in the future, and offtopic but Max Payne was really great!
Emil
Innsendt av: Emil
Hay!
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Hello, Samuli
I've gamed a lot of Max Payne in the last few years and would describe the two games as the most entertaining in the world ;).
Will cinegames content a bit of the action-effects (Ea Slow motion) we saw in Max Payne? Is cinegames like the fantasy-category?
Sincerely
Innsendt av: Victor Brynning
In exreme situations like this, people's real personalities get quickly revealed and people will react to situations in radical ways.
What would actually be new?
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Yes! Bring a disaster to a game would really be groundbreaking!?
What else are u guys brining into the game other then a juicy disaster!?
It sounds good but is it going to be that awesome?
Yes with alot of choices for every situation its going to very fun for those who like it but then u are in danger of making a game that is awesome but is to simple because of the interacting with AI characters... Take a little look into Deus Ex! Great game indeed. But they've should have added even more options!
My main question: What else besides a disaster and massive ineractions with AI?
And dont just say alot of freedom and options, cause that wont be enough!
Why add just ONE new thing to a game when u can add THREE?
Innsendt av: Ulf
Making use of new hardware
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Hello Samuli!
I'm an enthusiast when it comes to hardware/computers in general. What hardware do you think your future games will take advantage of, and how will you make the games work on computers with older cpus/gpus etc?
Do you know how to make games take advantage of 4/8 core cpu's?
I hope we will see better physics and also more realistic graphics in future computer games. Xbox 360 and Playstation 3 delivers far better physics and graphics than any computer hardware/game. Will your games catch up?
Innsendt av: Eivind Holen
spillet kommer?
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Når kommer det første spillet?
Og hva kommer det å hete?
Har dere hjemmeside der det går ant til å følge utviklingen av spillet/spillene?
Innsendt av: Brage Heimly
why?
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I'm a really fan of disaster movies myself, so this looks great. however very disappointed that your favourite shows are lost and jericho... awfull shows.
i recommend 12 monkeys and battlestar galactica.
Innsendt av: blaba
Old concept?
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I'm intricated by what you are implying in terms of visual settings - but how are you planning on implementing gameplay into these scenes? Do you play an angry God on a quest to destroy his (or somebody elses) creation? Do you play victims trying to escape? What would the ultimate goals be - survival? Defeating whoever "causes" all this (if there is a villain)? Will there be things to kill? (GTA: Catastrophy would be a cool concept)
Thanks for your time,
Ghou
Innsendt av: Ghou
Good luck !
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Do you need creative konsultants/screenwriters?
Innsendt av: Inz
Why quit Remedy?
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I know some of you are from Remedy, and I dont understand why you would quit an already established studio. You could've just started a new office of remedy too.
Oh and, what engine will you guys use for this new game? I've seen some videos of Alan Wake, and that engine looks very decent.
Innsendt av: Skjalg
As for the engine, please see the previous answer. (However, our engine will be different from the Alan Wake engine).
do you guys need a game tester?
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as the titel says...
i'm gret at testing games, and if u need a game tester plz tell me were to sign up :P
but i need cash though since studys cost, and if i'm to quit my other jobb i need the money :P
Innsendt av: åzzie
Final Fantasy
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Hello :)
Some of the Final Fantasy games have in common that they tend to have a disaster that will crush the world somewhat. And therefor the heroes have to save the world somehow. At the same time we get the good and warm feeling of the relations between the characters. I think I mainly speak about FF7 actually, but.. anyhow..
Is it something similiar you are going for here? Not that you are making a new FF7, but.. some of the same elements (no pun! :P)?
Innsendt av: Thomas
Sam Lake
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Hi.
Will Sam Lake, writer for Alan Wake and the Max Payne franchise, participate in the making of this/these game(s)?
Thanks.
Innsendt av: Todda
Pc eller konsoll
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Vil spillenr deres lanseres som ett multiplattformspill og hvis dette er tilfellet, vil hver plattform få eksklusive brett, osv?
Innsendt av: Rayner Eide
Physics and Direct X10?
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Hi,
Are you planning to implement a physics engine like Euphoria/Havok, and what shader model will you use?
GTA 4 Forever :)
Innsendt av: nerd




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