Folka bak «Max Payne» satser stort. Les nettmøte-svar!

(Dagbladet.no): Det er ikke nytt at filmer og spill drar veksler på hverandre. Dessverre er det ikke alltid slik at de beste sidene av filmen eller spillet blir tatt med i prosessen.
GRUNNLEGGER: 
Samuli Syvähuoko er en av grunnleggerne av finske Recoil Games. Les svarene hans fra nettmøtet!

GRUNNLEGGER: Samuli Syvähuoko er en av grunnleggerne av finske Recoil Games. Les svarene hans fra nettmøtet!
Foto: RECOIL GAMES

INSPIRASJON: Spillskaperne henter inspirasjon fra mange filmer og tv-serier. Plakaten fra katastrofefilmen «Deep Impact» henger for eksempel på kontorveggene ...

INSPIRASJON: Spillskaperne henter inspirasjon fra mange filmer og tv-serier. Plakaten fra katastrofefilmen «Deep Impact» henger for eksempel på kontorveggene ...
Foto: SCANPIX

INSPIRASJON II: ... det samme gjør plakaten fra filmen «The Day After Tomorrow» ...

INSPIRASJON II: ... det samme gjør plakaten fra filmen «The Day After Tomorrow» ...
Foto: FILMWEB

INSPIRASJON III: ... og «War of the Worlds» ...

INSPIRASJON III: ... og «War of the Worlds» ...
Foto: FRA FILMEN

INSPIRASJON IV: ... og «X-Files» ...

INSPIRASJON IV: ... og «X-Files» ...
Foto: SCANPIX

INSPIRASJON V: ... og nyinnspillingen av «Dawn of the Dead». - Men vi skal ikke ha zombier i spillet. Aldri, forsikrer Samuli Syvähuoko.

INSPIRASJON V: ... og nyinnspillingen av «Dawn of the Dead». - Men vi skal ikke ha zombier i spillet. Aldri, forsikrer Samuli Syvähuoko.
Foto: FRA FILMEN

INSPIRASJON VI: Syvähuoko selv foretrekker blant annet å se på «Lost» på tv.

INSPIRASJON VI: Syvähuoko selv foretrekker blant annet å se på «Lost» på tv.
Foto: TV NORGE

GAMMEL HELT: Syvähuoko var i sin tid med på å grunnlegge Remedy Entertainment, som blant annet er kjent for «Max Payne»-spillene.

GAMMEL HELT: Syvähuoko var i sin tid med på å grunnlegge Remedy Entertainment, som blant annet er kjent for «Max Payne»-spillene.
Foto: REMEDY ENTERTAINMENT



Et velkjent grep i katastrofefilmer er at det midt blant orkaner, vulkaner, flystyrter, meteorer og synkende skip også utspiller seg en historie om det mellommenneskelige. Folk er glade i hverandre, folk hater hverandre, betviler hverandres lederegenskaper - lista er lang.

Uten å gå god for selve kvaliteten på filmene: Hva ville vel «Armageddon» vært uten far-datter-skildringen av Liv Tyler og Bruce Willis? Eller «Titanic» uten søtsuppen mellom Kate Winslet og Leonardo DiCaprio? Spesialeffektene hadde fortsatt vært spektakulære, men publikum hadde neppe strømmet til i samme grad.

Nå finnes det ikke mange katastrofefilmer som er blitt gjort om til dataspill, men om så hadde skjedd er faren stor for at vi hadde endt opp med temmelig generiske actionspill uten altfor mye utenom-snikksnakk. Fengende? Neppe.

Katastrofespill
For noen dager siden ble spillselskapet Recoil Games stiftet i Finland, og de vil snu opp-ned på forestillingene om filmatiske spill. Stiftet av sju finner -  blant andre tre folk med bakgrunn fra Remedy Entertainment («Max Payne», «Alan Wake») - skal Recoil Games utelukkende konsentrere seg om å lage en type spill som vi foreløpig ikke har sett mye av tidligere: Katastrofespill.

- At et spill ser bra ut i disse dager, er en selvfølge. Det er mange spill som ser helt spektakulære ut, men som faller fullstendig gjennom fordi de ikke byr på annet en «jeg-går-rett-på»-skyting. Svært få klarer å levere en god historie med engasjerende rollefigurer som både har gode og dårlige forhold seg imellom, forteller Recoil Games-sjef Samuli Syvähuoko til Dagbladet.no på telefon fra Finland, før han forklarer sin visjon:

- Vi skal prøve å tilby begge deler. Spilleren skal få oppleve både en forbløffende, kataklysmisk naturkatastrofe - men også en intrikat handling der personlighetene kommer frem. Vi vil frembringe dype følelser som tiltaler spillerens hjerne, ikke bare avtrekkerfingeren.

«Cinegames»
For å kategorisere spillene de har lyst til å lage, har Recoil Games kommet opp med sjangerbeskrivelsen «cinegames».

- Navnet forklarer jo egentlig seg selv, det blander sammen «cinema» og «games». Men det er viktig å forstå at vi vil lage gode spill, ikke «interaktive filmer». Folk skal føle at de hele tiden har full kontroll. Selv om spillet er nødt til å være tildels lineært for at vi skal kunne fortelle en histore, er det viktig for spilleren å føle at han har mange valg, forteller Syvähuoko, og fortsetter:

- Teknologien for å lage slike spill har vært der lenge, men det har ikke vært gjort mange forsøk på å lage dem. Nå som det er mulig å lage spill med tilnærmet like gode spesialeffekter som vi ser i katastrofefilmene, er det viktig å fremheve det som gjør slike filmer engasjerende - nemlig de menneskelige konfliktene som gjerne oppstår blant katastrofe-ofre. Dette er klasssike elementer i tv og film som vi har sett i flere tiår, men ikke i spill. Hvorfor?

Skal bli flere spill
Syvähuoko vil ikke gå ut med detaljer om det første spillet Recoil Games jobber med, men avslører at du som spiller vil kunne ta kontroll over flere roller i løpet av spillets gang, og spillfigurene må samarbeide og holde sammen i en fremmed verden.

Det første katastrofespillet, som mest sannsynlig skal utgis på Xbox 360, PlayStation 3 og PC, er dessuten det første i en planlagt serie:

- Vi bygger på en franchise som støtter flere spill, der samme katastrofe danner bakteppet for dem alle. Spillmanuset vi jobber med nå baserer seg på en svært omfattende historie med et stort persongalleri og mange referanser, forteller Syvähuoko til Dagbladet.no.

Disse referansene kommer fra et utall forskjellige filmer og tv-serier.

- Vi henter ikke ut ting direkte, men plukker småting her og der. En gang i uka samles hele studioet for å se en film sammen, og de aller fleste er svært interesserte i filmer og tv-serier på fritiden, sier Syvähuoko, som selv er stor fan av «Lost» og den ferske amerikanske serien «Jericho».

Etter å ha vært med på å starte opp Remedy Entertainment, har Syvähuoko jobbet med å skape Futuremark, som har satt standarden for ytelsesmåling av pcer, samt mobilspillselskapet Fathammer.

Stilte på nettmøte
Det er for tiden rundt 20 stykker som jobber i Recoil Games, men Syvähuoko håper at de vil snart vil være 50.

- Vi søker nå etter dyktige personer som vi kan ansette, og leter aktivt utenfor Finlands grenser. Så om det er noen senior-programmerere med ekspertise innenfor kunstig intelligens som leser dette, vet de hvor de kan henvende seg, sier Syvähuoko.

Syvähuoko stilte opp på nettmøte her på Dagbladet.no - les svarene under!
 
Publisert tirsdag 03.04.2007 kl. 17:15, oppdatert 15:38

Send inn spørsmål til nettmøtet her!

Nettmøtet er avsluttet. Les svarene fra Samuli Syvähuoko nedenfor.

Good
    I'm glad you wont have zombies in your game. But please no Aliens! I can still remember how disappointed I was when I met aliens on the last level of Tomb Raider it ruined the realistic feeling of the game (well Dinosaurs aren't that realistic but you get the idea :p).

    I guess I need a question too. Um... whats your favorite game?
    Innsendt av: Navn
All I can say right now is that we will steer away from all the normal cliches.

My favorite game of all time is Total Annihilation. And I love the new Supreme Commander - it perfectly upgrades the old TA to the modern audiovisual level of gaming.

Other favorites I have are Ultima V, Return to Castle Wolfenstein and FarCry - and a million others :)
 

Adventure game
    Is this project an attempt to revive or renew the old adventuregame genre?
    Innsendt av: Øystein
If you mean the old adventure games like Day of the Tentacle, Monkey Island or Leisure Suit Larry, then no, the game we are working on is in a completely different genre altogether.
 

The Most Beautiful Animal in the World
    How about creating a game where Giraffes take over the world?
    Innsendt av: Bolleh
Interesting. We will take this under advisement.
 

Piracy
    Second question here, hope you answer them both.

    Simple question, what's your views of piracy? Do you feel that it takes alot of income to your pocket?

    Also, Max Payne is the best game ever made, i never get tired of playing the game over and over again.
    Innsendt av: Erik S.
I can't stress enough how much I dislike piracy! It's just wrong.
 

Education
    Hi. Let me first of all congratulate you on the new gaming studio. The idea of "cinegames" set in catastrophic surroundings (so to speak) sounds very interesting and I'm definately looking forward to seeing and trying the finished product.

    But my question is of a slightly different nature. I'm wondering what it takes to land a job in your line of work? What education is required and/or what is relevant to study? Is there such a thing as a "Game Development" study at university level?

    Perhaps you could tell us about your background?

    Btw, good luck to you and all the guys with Recoil Games! :)
    Innsendt av: Kristoffer
Thanks for the kind words!

Nowadays there are many ways to start a career in game development.

I'm not sure about the situation in Norway, but I'd imagine there are many educational institutions offering studies in game development - even on a university level.

Another good way to start is entering the demo scene, or the modding scene. In both fields you can find lots of like-minded people who are using their free time to work on some cool things, which will inevitably teach many of the required skills.

In general, if you are an artist, then learning to use software such as 3ds Max, Maya, Photoshop and Mudbox are something you should definitely do. Or, if you are a programmer, you should learn as much C++ programming as possible and become familiar with the latest DirectX. And if you are a level designer, learning one or two of the existing level design editors - like UnrealED, Source/Hammer or Quake/Radiant - is a very good idea.

If you are looking to know more about the game industry and people working in it already, visiting an IGDA (International Game Developers Association) chapter meeting is always a good idea.

The Norwegian IGDA chapter's pages are at:
http://www.spillutviklere.org/
(But I'm not sure how active the chapter is).

At Recoil Games, if the applicant shows enough potential, we are ready to go easy on some of the requirements.
 

Level Design
    How strict are you to the requirement "Worked on at least one game title or a mod in a level designer role from start to finish"?

    It is a really tough requirement to meet as most mods doesn't make it due to bad leadership, people getting too busy etc.

    If you can work on a title, and are sure to finish off what you start on, but only have personal work to show, would you still hire even if he doesn't meet that requirement?
    Innsendt av: Håvard Stene Skjærvik
We always want to see samples of the applicant's work and if it's good enough, we are ready to go easier on some requirements.

So, please do submit your application to us at jobs@recoilgames.com. Please see further instructions on our web site www.recoilgames.com.
 

when?
    when will the game be finished and realeased? :)
    Innsendt av: kenneth sørensen
The development time of a large-scale game like the one we are working on will be counted in years. That's all I can say right now.
 

What genre?
    The whole catastrophe-setting looks cool, but how will the game be played?
    Would it be a strategy-game where you save people from these disasters? Would it be an adventure-game where you try to get away from catastrophees? Or would it maybe be a god-game where you punish sinners with your catastrophees?

    Personally, I think it is far more important to have this planned out rather than just knowing your game will contain a catastrophee or two. So which one is it? or maybe it is a mixture of all of the above?
    Innsendt av: MagnusK
Our game will be an action/adventure game. We have not yet decided from which camera angle (1st, 2nd or 3rd) the game will be viewed.

Although the player will be presented with some challenges requiring him/her to use his/her brains in more ways than one, this game won't be a strategy or god-game.

And yes, there will be shooting too :)
 

Future Crew
    Will Future Crew ever release a demo again? :)
    Innsendt av: Mads
Hehe... I'd LOVE to say yes, but realistically, the chances of that are quite slim. But never say never...

- GORE / Future Crew
;)
 

Max Payne
    Just wanted to compliment you on your first MP game. Part of what made it so special was the uneasy feeling you had throuhgout the game, knowing the reason for Max's killing spree. It was the first time I'd experienced anything like that in a game. Even though I couldn't get into MP2 emotionally in the same way due to a less powerful story, I hope you successfully employ similar storytelling techniques in further games, to make you care about the characters in the game. It most certainly made an enourmous difference between MP1 and any other game I've played.
    Innsendt av: LH
We will definitely make the story and all the characters emotionally very touching. We hope to portray drama that will make players cry in pain and joy - like some of the best movies and TV series do.
 

zombies
    is there gonna be like an atomicbomb eksplotion then there will come zombies and you have to shot you way out of there. i am tiard of those "monster games" dont make more off them please

    but i alwais wantet more movie like games i loved "enter the matrix" becuse they mixd game with real movie with the matrix acters i hope for more games like that.
    Innsendt av: kj
We will not have zombies in our games.
 

Disaster-games? A fresh idea. Also, I have a question.
    Since these/this game(s) you are developing are going to have disaster-themes, I can only presume we'll see some kind of relationship between two or more characters in the game (It was also mentioned in a short article I read about Recoil Games). Anyway, What kind of relationship could we expect to see?
    And do you have any plans for multiplayer and/or online play?
    Innsendt av: Øyvind H.
Thanks - and this is a good question. We will have the full spectrum of human emotions and relationships playing an integral part in the game - both in terms of the story and the actual gameplay.

As for your second question, I can't comment on it at this time. However, we have something very very cool in mind :)
 

Metal Gear Solid
    Your description of the so called "cinegames" sound a lot like Metal Gear Solid. The MGS games have everything you`ve talked about. Will you use the MGS games as an inspiration?
    Innsendt av: MGS4EVER
MGS games are undoubtedly great, but they do differ a lot from what we are going for.
 

Which game type is it?
    Hey Samuli!
    Is this an Platform game? Like Age Of Empires?
    or is it like Max Payne?
    By the way, i have Cleared all Max Payne Games, they Rock !


    Innsendt av: Kristian Arion
Our game will belong in the general action/adventure genre, with the sub-genre being cinegames :)
 

Making decisions without really making decisions.
    Making a game where the player has to make the decisions themselves and keeping a storyline often ends up dull and boring if you ask me, have you come up with any good ideas to prevent this? A suggestion would be to make the player him/herself to come up with a solution, instead of just giving the player two or tree options to choose from. Then again I can see this being hard to make.
    Another thing; would these choises/decisions be based on a qouestion of moral?

    Anyway, good luck! I'm looking forward to try out the game in the future, and offtopic but Max Payne was really great!

    Emil
    Innsendt av: Emil
All I can say at this point is that the decisions the player makes throughout the game will directly affect his/her relationships with the other characters he/she comes in touch with during the game.
 

Hay!
    Hello, Samuli

    I've gamed a lot of Max Payne in the last few years and would describe the two games as the most entertaining in the world ;).

    Will cinegames content a bit of the action-effects (Ea Slow motion) we saw in Max Payne? Is cinegames like the fantasy-category?

    Sincerely
    Innsendt av: Victor Brynning
Cinegames is a concept, genre and development methodology that we are pioneering. Its main idea is to fuse together a gripping and epic storyline, a believable cast of characters, and gameplay that revolves tightly around the group working together to solve the many varied challenges thrown at them - all in a world-changing disastrous setting.

In exreme situations like this, people's real personalities get quickly revealed and people will react to situations in radical ways.
 

What would actually be new?
    Yes! Bring a disaster to a game would really be groundbreaking!?
    What else are u guys brining into the game other then a juicy disaster!?
    It sounds good but is it going to be that awesome?

    Yes with alot of choices for every situation its going to very fun for those who like it but then u are in danger of making a game that is awesome but is to simple because of the interacting with AI characters... Take a little look into Deus Ex! Great game indeed. But they've should have added even more options!

    My main question: What else besides a disaster and massive ineractions with AI?

    And dont just say alot of freedom and options, cause that wont be enough!
    Why add just ONE new thing to a game when u can add THREE?
    Innsendt av: Ulf
Rest assured that there will be multiple innovations in our game.
 

Making use of new hardware
    Hello Samuli!

    I'm an enthusiast when it comes to hardware/computers in general. What hardware do you think your future games will take advantage of, and how will you make the games work on computers with older cpus/gpus etc?
    Do you know how to make games take advantage of 4/8 core cpu's?

    I hope we will see better physics and also more realistic graphics in future computer games. Xbox 360 and Playstation 3 delivers far better physics and graphics than any computer hardware/game. Will your games catch up?
    Innsendt av: Eivind Holen
The Xbox 360 and the PS3 level hardware is our base line. We will naturally exploit the hardware as much as possible and make sure our game is on the frontline of audiovisually stunning games when it comes out.
 

spillet kommer?
    Når kommer det første spillet?
    Og hva kommer det å hete?
    Har dere hjemmeside der det går ant til å følge utviklingen av spillet/spillene?
    Innsendt av: Brage Heimly
The release date and title of the game will be announced at a later date.
 

why?
    I'm a really fan of disaster movies myself, so this looks great. however very disappointed that your favourite shows are lost and jericho... awfull shows.

    i recommend 12 monkeys and battlestar galactica.
    Innsendt av: blaba
We love those too :)
 

Old concept?
    I'm intricated by what you are implying in terms of visual settings - but how are you planning on implementing gameplay into these scenes? Do you play an angry God on a quest to destroy his (or somebody elses) creation? Do you play victims trying to escape? What would the ultimate goals be - survival? Defeating whoever "causes" all this (if there is a villain)? Will there be things to kill? (GTA: Catastrophy would be a cool concept)

    Thanks for your time,
    Ghou
    Innsendt av: Ghou
The concept is based on a present day real world setting where a catalysmic event occurs, affecting the whole planet. The player and other ordinary people have a natural need to survive and find out what's going on. I can't really reveal more about the concept at this stage.
 

Good luck !
    Do you need creative konsultants/screenwriters?
    Innsendt av: Inz
Thanks - luck is an important ingredient in any success :) Our open positions are listed at our web site, which we update frequently.
 

Why quit Remedy?
    I know some of you are from Remedy, and I dont understand why you would quit an already established studio. You could've just started a new office of remedy too.

    Oh and, what engine will you guys use for this new game? I've seen some videos of Alan Wake, and that engine looks very decent.
    Innsendt av: Skjalg
Actually, we have three guys working here who have a Remedy background. Two of these guys (including me) left to pursue other challenges years ago. Only one person came to Recoil directly from Remedy. He had been at Remedy for 10 years and he felt it was time for change.

As for the engine, please see the previous answer. (However, our engine will be different from the Alan Wake engine).
 

do you guys need a game tester?
    as the titel says...

    i'm gret at testing games, and if u need a game tester plz tell me were to sign up :P

    but i need cash though since studys cost, and if i'm to quit my other jobb i need the money :P
    Innsendt av: åzzie
At some point in the future, we'll be needing lots of game testing. It's a very critical phase when polishing a game. We'll post information about our need for testers on our web site when the time comes.
 

Final Fantasy
    Hello :)

    Some of the Final Fantasy games have in common that they tend to have a disaster that will crush the world somewhat. And therefor the heroes have to save the world somehow. At the same time we get the good and warm feeling of the relations between the characters. I think I mainly speak about FF7 actually, but.. anyhow..

    Is it something similiar you are going for here? Not that you are making a new FF7, but.. some of the same elements (no pun! :P)?
    Innsendt av: Thomas
We will have a disaster/cataclysm happening in the world, but instead of going for an Anime -style non-realistic world, our game will be based on the real world, with all of its beauty and ugliness intact.
 

Sam Lake
    Hi.

    Will Sam Lake, writer for Alan Wake and the Max Payne franchise, participate in the making of this/these game(s)?

    Thanks.
    Innsendt av: Todda
No. We have another very skilled writer / narrative designer working here who is doing an excellent job :)
 

Pc eller konsoll
    Vil spillenr deres lanseres som ett multiplattformspill og hvis dette er tilfellet, vil hver plattform få eksklusive brett, osv?
    Innsendt av: Rayner Eide
The decision on platforms has not been made yet. The possible platforms are Xbox 360, PS3 and PC.
 

Physics and Direct X10?
    Hi,
    Are you planning to implement a physics engine like Euphoria/Havok, and what shader model will you use?

    GTA 4 Forever :)
    Innsendt av: nerd
We are still evaluating the different technologies that are available in the market, but in addition to licensing technology, we will be developing lots of technology ourselves. You can rest assured our game will feature advanced physics and graphics technology. We will announce details on our technology at a later date.
 

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