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TABBEVIDEO: Det er ikke alltid like lett å holde tunga rett i munnen - selv om du er dataspillfigur. Her kan du se såkalte «bloopers» fra «Sam & Max».
Video: TELLTALE GAMES
(Dagbladet.no): - Jeg er en tilbaketrukket fyr som tilbringer mesteparten av tiden min i et lite rom ovenpå, der jeg tenker på ting som imaginære folk kan si og gjøre, beskrev Dave Grossman seg selv i et intervju.
Om du ikke kjenner til Grossman fra før, kan det kanskje gi deg et litt feil inntrykk av fyren.
Men om du får vite at han har skrevet dialog til kjente spill som «The Secret of Monkey Island», «Monkey Island 2: LeChuck's Revenge», «Day of the Tentacle», «Bone» og nå senest «Sam & Max»-episodene, forandrer inntrykket seg muligens.
Grossman jobbet også en stund i Humongous Entertainment sammen med LucasArts-kollega Ron Gilbert - som forøvrig nå er aktuell med sin egen episodespillserie «Deathspank».
«Sam & Max» er nå inne i sin andre sesong - i dag ble episode to, «Moai Better Blues», sluppet til god kritikk.
I den forbindelse stiller Grossman, som nå jobber som designsjef i Telltale Games, opp på nettmøte i kveld med sine kolleger Brendan Ferguson (hoveddesigner for sesong to) og Chuck Jordan (manus/design sesong to).
En ting som er tydelig i sesong to, i forhold til førstesesongen, er at Telltale har lyttet på fansen.
- Vi beholder den originale strukturen og spillemåten, og fokuserer på å fortelle mer langtrekkende og villere historier. Du vil se noen forandringer på verdenen også, forbedringer som er basert på spillernes tilbakemeldinger og vårt eget ønske om å lage de morsomste spillene noen har spilt til nå, sa Grossman i en pressemelding i fjor høst.
Nå er tiden inne for å gjøre opp status - og du kan gi dine tilbakemeldinger og spørsmål direkte i saken her.
Dette er forøvrig fjerde gang Telltale Games stiller opp på nettmøte på Dagbladet.no. Også forrige gang var Grossman med på moroa, de to foregående nettmøtene finner du her og her.
Publisert fredag 11.01.2008 kl. 15:17, oppdatert 12:51
Send inn spørsmål til nettmøtet her!
Nettmøtet er avsluttet. Les svarene fra Telltale Games ved Dave Grossman, Brendan Ferguson og Chuck Jordan nedenfor.
The Future of Point-and-click games
I'm sorry, we've got to go make some point-and-click adventure games right now. Thanks for the questions!
Brendan

Aw, man... there are 45 more questions still on the board and I have to go to a meeting. My apologies to all those I didn't get to, and thanks for having me!
Dave Grossman

Celebs
2. Santa was the biggest celebrity we could find. We'll keep looking to sign the highest profile stars you love to see mercilessly distorted.
Brendan

Now and then
Dave Grossman

Cell Shading
Dave Grossman

Monkey vs. POTC
Dave Grossman

Bone!
Dave Grossman

A pirate I was meant to be!
And when you're scoring girls, remember to give just as many points to the trivia part of the competition as you do to appearance, because general knowledge is very important!
Chuck J

Thank you!
Dave Grossman

Fullsize games
What we're trying to do is have the episodes tell a complete story on their own, and then this season in particular, use the overarching storyline to build to that epic feel that you'd get from a "full-size" adventure game.
Chuck J

LucasArts
Dave Grossman

What would you say..
Brendan

S&M on Wii?
Dave Grossman

Max
As for steering Max or switching up the driving sequences, anything's possible. We've been experimenting with several things this season, and as you say, the series is "evolving."
Chuck J

I am Gybrush Threepwood, a mighty pirate!
http://www.phrenopolis.com/ideasiphon/index.html
As for Ron, he's not like Leslie Nielsen or Bob Saget, but he would find the comparison highly amusing. In fact, I'm cannot resist forwarding it to him.
Dave Grossman

Full Throttle
Brendan

Thank you
That's just a regular smiley, the devilish eyebrows are a genetic condition.
Brendan

My cat is dead !
Chuck J

Death to 3D!
And the controls don't need to be a mess just because it's 3D. We think the ones for the Sam & Max series are pretty good, and we're continuing to improve them as we speak.
Dave Grossman

Make Games.
Once the design is finished, we write all the characters' dialog, and then we hand it off to the programmers, modelers, animators, composers, voice directors, choreographers, etc. I have no idea how any of that stuff gets done.
Brendan

The future?
I don't think "story-driven" and "game-driven" are mutually exclusive. Since Telltale is so committed to story and characters, it'll be interesting to see where we can go with the idea of applying storytelling to different types of gameplay.
Chuck J

epic question
Dave Grossman

Not a question
Brendan

Purple Tentacle tattoo - i need your help
As for high-res, unfortunately DOTT was released in 1993, when pixels were still visible to the naked eye. There's no high resolution anything. But a competent tattoo artist could probably do something awesome based on a pretty rudimentary screen shot.
Send photos!
Dave Grossman

Why don't anyone fart?
Brendan

Baseball
Brendan

Episodes only for adventure games?
You've got to arrange your production schedule to support monthly releases, and commit to an episodic schedule at the beginning. But apart from that, there's nothing keeping strategy, role-playing, or even racing games from being released in an episodic format. I'd love to see more companies trying this.
Chuck J

DOTT
PS: Excellent use of programming skills!
Dave Grossman

Getting there
Brendan

Thank you!
Dave Grossman

Stuffed animals!
Brendan

Emulators
Dave Grossman

Adventure games
Brendan

Monkey Island - the movie
Brendan

Maniac Mansion 3?
Brendan

Episodic games
Dave Grossman

Monkey Island
Brendan

Favourite figure
Brendan

Please
Brendan

How much?
Chuck J

Insult swordfighting
Dave Grossman

Pirates of the Caribbean
True story.
Chuck J

Killology
Dave Grossman

The state of industry
Part of that is simply the virtue of episodic gaming. An entire 10+ hour game about entering a virtual reality, for example, might seem too risky to a big publisher, but for one episode, let's give it a shot! Luckily, it's been going well for us, so expect us to keep pushing the creative boundaries!
Brendan

Monkey Island
I'd consider another DOTT under the right circumstances, but there are plenty of other things I'm more likely to do. I might make another game with the same initials, say, "Dreary Old Table Tennis," just to see what happens.
Dave Grossman

Newcastle.
Dave Grossman

You are a hero
For our next, check the Telltalegames.com site, we just put up a new episode of Sam & Max this morning! ("Moai Better Blues") Kudos to Brendan and Chuck on that one, they do all the work around here while I polish the tiki collection.
MI5: Your guess is as good as mine! I miss them too.
Dave Grossman

Day Of The Tenatacle
Dave Grossman

Hi Dave!
I disagree with you about Monkey 3, I thought it was really well done (and I'm not just saying that because Chuck's here). Some things changed, certainly, but I thought it stayed pretty true to what a Monkey game should be.
It was quite a few years before I played the fourth one, and I'm not sure which changed more, the game or me, but I found that, although it was funny, it was just too big and broad for my taste, and I didn't have the patience to puzzle my way past the second island so I never finished it. Small wonder that I'm making smaller games now....
Sequel: Well, get me the license, and Ron Gilbert, and I'll think about it.
Dave Grossman

The Future of Point-and-click games
-
Do you think point-and-click adventure games will make a comeback any time in the future? (Apart from current telltale titles of course)
Innsendt av: Bjørn Edvard Holmberg
I'm sorry, we've got to go make some point-and-click adventure games right now. Thanks for the questions!
Brendan
-
I love the Monkey Island series. Ower the years i have played them loads of times.
Any chanse we will see something simular from you in the future? Easy point and click for all ages, with humor and witty remarks you remember for a long long time?
Innsendt av: Monkey Island fan 1.000.000.000
Aw, man... there are 45 more questions still on the board and I have to go to a meeting. My apologies to all those I didn't get to, and thanks for having me!
Dave Grossman
Celebs
-
1. I love you guys; will you marry me?
2. Are we going to see some celeb cameos in S&M? Or celeb cameo-impersonations? I'm thinking a Max - Steven Segal showdown . Yeah?
Innsendt av: KB
2. Santa was the biggest celebrity we could find. We'll keep looking to sign the highest profile stars you love to see mercilessly distorted.
Brendan
Now and then
-
Hi Mr. Grossman
I was a huge fan of the Monkey Island series (still remember sitting in my parents livingroom in front of my Amiga 500), Day of the Tentacle and Sam & Max.
My question is, where did the magic go? It seems as if the original style, witty dialogue and amazing storytelling somehow vanished when the 3D gaming era started blossoming. Todays adventure games (except a few) just feels bland and unoriginal, with 3D characters moving around in unimaginitive backdrops.
Maybe it's just me, but i miss the "old" days when you had gorgeous backdrops in 2D and characters full of detail. What's your take on this?
Best regards.
Innsendt av: Jan I. Nielsen
Dave Grossman
Cell Shading
-
Did you ever consider making the new "Sam & Max" game in cell shading?
Innsendt av: Joakim Molteberg
Dave Grossman
Monkey vs. POTC
-
I used to play Monkey island back in the 90's. But when i saw Pirates of the caribbean - Curse of the black pearl, I noticed a lot of obious simmularities.
Any comments?
Innsendt av: Øyvind Pettersen
Dave Grossman
Bone!
-
So, when can we expect to play any more Bone-episodes? Are you guys only focusing on Sam & Max these days?
Innsendt av: Phoney
Dave Grossman
A pirate I was meant to be!
-
We're thieving balladeers.
A gang of cutthroat mugs.
To fight us off ye don't need guns!
Just really good ear plugs!
A pirate I was meant to be!
Trim the sails and roam the sea!
Thank you so much for all those splendid memories, sitting in some dark room trying to solve puzzles, not being out scoring girls. I guess that's why I eventually became a pirate. To score girls. And roam the seas.
Innsendt av: Kim
And when you're scoring girls, remember to give just as many points to the trivia part of the competition as you do to appearance, because general knowledge is very important!
Chuck J
Thank you!
-
Whoever you are, you have given me a childhood I can look back at with joy and happiness. Not only was I running around quoting games as if it was the coolest thing on earth, but you also helped me learn English at a faster rate then what the Norwegian school system would have. You might just be one of the reasons why I hate my native tounge, 'cause everything sounds much better when spoken in English. Unless some idiot in the hardware department screws up, I look forward to playing your games again in 20 years! Thank you!
Innsendt av: Daniel Dahl
Dave Grossman
Fullsize games
-
Even though I enjoy the concept of Sam & Max and episodic gaming, I would also love to see a fullsize adventure game coming from Telltale (yeah, I know you got CSI, but I've never really been a fan of the show). Are there any plans for this in the near future?
Innsendt av: Eivind Hagerup
What we're trying to do is have the episodes tell a complete story on their own, and then this season in particular, use the overarching storyline to build to that epic feel that you'd get from a "full-size" adventure game.
Chuck J
LucasArts
-
There seems to still be a huge crowd of people longing for new games in the classic LA-series. Why do you think that LA themselves won't start making Monkey Island og DOTT-sequels? Are they lacking the nescessary talent, are they afraid of risking the money, or are they simply just evil?
I mean, you guys are making some nice money by making Sam&Max now, right?
Innsendt av: 3HM
Dave Grossman
What would you say..
-
if I sang out a song?
Innsendt av: Myge
Brendan
S&M on Wii?
-
Will you release Sam&Max on Wii eventually. Point&Click would suit the machine really well. Would it then be discbased (whole seasons) or episodes downloadable on WiiWare?
DoTT was one of the first games I played on PC and I loved it, even though I needed a walkthrough to figure stuff out. (didn't catch all the references either, but the guy dressed up as an alien in the flag was hilarious for a young boy....) Rerelease on console please?
Innsendt av: petra
Dave Grossman
Max
-
I very much liked the way you could choose to talk with Sam OR Max in the first season, and was looking forward to more of this. The "Max-blade" is still there, but we are almost never given the chance to talk as Max. How come?
And will we ever be able to steer Max as well? And will the "driving sequences" be more than just driving?
Don't take this wrong - I absolutely love your games and enjoy how the series is evolving. Maybe I'm just asking too much from the things I enjoy?
Innsendt av: Jonas B.F.
As for steering Max or switching up the driving sequences, anything's possible. We've been experimenting with several things this season, and as you say, the series is "evolving."
Chuck J
I am Gybrush Threepwood, a mighty pirate!
-
Obviously, you guys must have a pretty sick sense of humor... Where do you get the ideas from? No, really?
And what's Ron Gilbert like? Reading his blog, I imagine some sort of crossover between Leslie Nielsen and Bob Saget.
Bernard (no longer afraid of purple tentacles)
Innsendt av: Bernard
http://www.phrenopolis.com/ideasiphon/index.html
As for Ron, he's not like Leslie Nielsen or Bob Saget, but he would find the comparison highly amusing. In fact, I'm cannot resist forwarding it to him.
Dave Grossman
Full Throttle
-
Did you have anything to do with Full Throttle?
Innsendt av: ôÿvind
Brendan
Thank you
-
Yes, I would like to say thank you so much for bringing the adventure games back out of the respirators.
I loved the old MI games, and I love the new Sam and Max episodes and I'm looking forward to seeing what other whacky antics you guys might come up with!
Innsendt av: Victor
That's just a regular smiley, the devilish eyebrows are a genetic condition.
Brendan
My cat is dead !
-
I put my cat in the freezer but nothing happened ?
Innsendt av: Norakuling
Chuck J
Death to 3D!
-
First of all, love your games!
I just want to share my concern about new games solely is beeing made in 3D and not in 2D, as they should be.
Why, oh why is this the case?
To be honest, 3D killed my enthusisasm for MI4. Allthough I played it through, it didnt have the same feeling to it, and the controls were a complete mess.
You guys are my last and only hope to get 2D point and click adventures back!
Innsendt av: starmelt
And the controls don't need to be a mess just because it's 3D. We think the ones for the Sam & Max series are pretty good, and we're continuing to improve them as we speak.
Dave Grossman
Make Games.
-
How did you make your games?
Innsendt av: Mathias
Once the design is finished, we write all the characters' dialog, and then we hand it off to the programmers, modelers, animators, composers, voice directors, choreographers, etc. I have no idea how any of that stuff gets done.
Brendan
The future?
-
What do you think is the future of gaming? Cinema-like games which are story-driven or MORPG where leveling up and getting better equipment drives the game?
Innsendt av: Leo
I don't think "story-driven" and "game-driven" are mutually exclusive. Since Telltale is so committed to story and characters, it'll be interesting to see where we can go with the idea of applying storytelling to different types of gameplay.
Chuck J
epic question
-
how long can you hold your breath? longer than guybrush?
Innsendt av: teh jorg
Dave Grossman
Not a question
-
More like a plea;
Please turn up the volume a bit on the new sam & max series... I bought the first season and I found it lacking. I felt you guys were safing it way too much. Where's the morbid and utterly perverse humor I remember from Hit The Road? Children don't play these games, nostalgic adults do. So please, oh please, start spicing it up a little. And by a little I mean a lot.
Innsendt av: Henrik Aa. Bjorland
Brendan
Purple Tentacle tattoo - i need your help
-
Hi! I am a big fan, especially for DotT, the greatest game on earth and in time, ever. Obviously I'm considering having a Purple Tentacle tattoo all over my back, with the quote "If you want to save the world, you have to push a few old ladies down the stairs" underneath.
Unfortunately, the game is not exactly in high-resolution, and I still haven't found the perfect drawing of Purple for my back yet, so I wonder if you could help me out in some way. What is his greatest pose, and does it exist in high resolution?
Innsendt av: Num
As for high-res, unfortunately DOTT was released in 1993, when pixels were still visible to the naked eye. There's no high resolution anything. But a competent tattoo artist could probably do something awesome based on a pretty rudimentary screen shot.
Send photos!
Dave Grossman
Why don't anyone fart?
-
Why don't any of your characters fart?
Innsendt av: Fart fart
Brendan
Baseball
-
Could you please make a game based loosly on baseball and other fun things like trees and fruit and different types of bears. It could be a mix of point and click like Sam & Max and Final Fantasy, only with baseball.
My question is this:
Do you like baseball?
And do you have a favorite team?
The Original Sam & Max kicked ass btw.
Innsendt av: Johannes
Brendan
Episodes only for adventure games?
-
Hi!
Not counting in Half-Life - I don't count them as "real" episodes since they last for many hours and are released so seldom - is it only adventure games that can work in an episodic setting?
"Sin" didn't exactly work out, and I can't imagine many other people picking up its pieces. Strategy, role playing, racing, none of them work as episodes either.
By the way, thank you for many good memories! :)
Innsendt av: Ole-Petter
You've got to arrange your production schedule to support monthly releases, and commit to an episodic schedule at the beginning. But apart from that, there's nothing keeping strategy, role-playing, or even racing games from being released in an episodic format. I'd love to see more companies trying this.
Chuck J
DOTT
-
Will you make DOTT2 ?
DOTT is the best game ever.
Great to see adventure games finally starting to gain popularity again, after all these years in the shadows of 'point & click" shooters (.)
10 print "You people rock !"
20 goto 10
Innsendt av: Sølve
PS: Excellent use of programming skills!
Dave Grossman
Getting there
-
Hey, just figured I'd holla out that I love the humor in Season 1, but I think the games are kinda hard :(
I'm never really sure where to go next and struggle quite a bit but don't want to check a guide (because the occacionally reveal the zany stuff about to happen). But I love the writing. It is one of few games ever that has made me laugh (well, I guess since the old Sam & Max games).
So yeah, gonna grab Season 2 once I finish off Season 1 but it would be nice with more hints for what to do, because guides really ruin games like these :(
Innsendt av: Lars
Brendan
Thank you!
-
Day of the Tentacle represents one of my dearest childhood memories, and I would just like to say thank you! I am forever grateful!
Innsendt av: Chron-O'-John
Dave Grossman
Stuffed animals!
-
I saw somewhere on the internet that people were wishing for a stuffed toy-version of Sam and Max. What are you waiting for? I would buy one straight away!
Innsendt av: Weighted Companion Cube
Brendan
Emulators
-
What do you guys think about game emulators where you can play you old games on for example a playstation 3? I am thinking about the ScummVM application.
Innsendt av: Joakim Molteberg
Dave Grossman
Adventure games
-
What ever happened to the good old adventure games? I started playing Sierra games around 1990 and now there are seldom published games I want to play any more.
Innsendt av: Torunn
Brendan
Monkey Island - the movie
-
If fans wanted to make a Monkey Island animated movie, would we have to pay a lot of money, or could we just do it, if it was non-profit?
I've cross-stitched Guybrush. Pixels are great for cross-stitching embroidery!
And have you seen the Monkey Island fan-made play?
And the BIG question! MI 5, do you think it will be one?
Innsendt av: Anne-Marie
Brendan
Maniac Mansion 3?
-
Hi
With the success of the Sam and Max episodes, are there any chance of reviving other games like this as well? My biggest wish is of course Maniac Mansion 3 or a new Indy adventure like Fate Of Atlantis. I've nothing against The Infernal Machine or Emperor's Tomb, but you just can't beat a good, old Indy adventure. :-)
Great job so far, guys!
Innsendt av: Roger'n
Brendan
Episodic games
-
When Telltale games first talked about episodic gaming - and then released a couple of Bone-games - people weren't too optimistic concerning episodic gaming.
This seems to have changed now, with many game companies launching episodic games.
Do you think Sam & Max played a big role in this transition? Was the series regarded as some sort of guinea pig for others?
Innsendt av: Bernt G.
Dave Grossman
Monkey Island
-
Hi!
Thanks for rescuing my childhood by making these great games!
My question for you(sorry if already posted): Will there be a new Monkey Island now that Sam & Max are back?
Innsendt av: Morten
Brendan
Favourite figure
-
What is your favourite figure of all the charaters in your games? (Not just the main characters)
Innsendt av: Ørjan
Brendan
Please
-
Full games, no more episode stuff, ok? :)
Innsendt av: Tom
Brendan
How much?
-
How much wood would a woodchuck chuck if a woodchuck could chuck wood?
Innsendt av: Endre
Chuck J
Insult swordfighting
-
Hello and thanks for all the great laughs over the years!
I was just wondering about the insult swordfighting from Monkey Island 1 and 2 why you always loose when you choose the option "I am rubber you are glue"... its a killer isnt it?
Disturbed regards
Thomas
Innsendt av: Thomas Nilsen
Dave Grossman
Pirates of the Caribbean
-
Are the "Pirates of the Caribbean" movies based on the Monkey Island games? It is much of the same kind if humour and the villains of the movies are clones of those from the games...
Innsendt av: Ole
True story.
Chuck J
Killology
-
Dave,
Have you ever met or spoken to "the other" Dave Grossman? His work with "Killology" kind of creeps me out ...
Innsendt av: Mush
Dave Grossman
The state of industry
-
Hi! First of all, I can't even express my enthusiasm for seeing these characters again. They helped define so many people's childhood experiences, and it's wonderful that a new generation gets the chance to have the same kind of memories.
I just had a quick question to ask you about the state of the industry. Growing up I always saw myself as a games developer, which shaped my education choices, finally leading me to an MSc in Artificial Intelligence. My thesis was even about achieving dynamic storylines in games. However, I felt as a games developer, my future would be tainted by the creative restrictions that taunt the lives of so many programmers face. And so my career path took a different turn. It just seems the creative process has been turned into budgets and deadlines, at least that is the impression that I get from the poor souls who work at e.g. EA.
Do you have any opinions on this? And are you optimistic about the future of the adventure genre? Thank you, keep on inspiring!
Innsendt av: SK
Part of that is simply the virtue of episodic gaming. An entire 10+ hour game about entering a virtual reality, for example, might seem too risky to a big publisher, but for one episode, let's give it a shot! Luckily, it's been going well for us, so expect us to keep pushing the creative boundaries!
Brendan
Monkey Island
-
This is for you Mr. Grossman:
You're quite the genious!
and
Would you consider making another DOTT game?
Innsendt av: Leander
I'd consider another DOTT under the right circumstances, but there are plenty of other things I'm more likely to do. I might make another game with the same initials, say, "Dreary Old Table Tennis," just to see what happens.
Dave Grossman
Newcastle.
-
Who do you think will take on the manager position at Newcastle, now that Sam Allardyca is gone?
Innsendt av: Matta
Dave Grossman
You are a hero
-
I cant wait to get my hands on the next game you make. Just thinking back on all the hours I´ve spent on MI 1 and 2 and DOTT makes me smile. Will the humor in Deathspank be as good as in the old games, and can you say anything about the difficulty on the puzzles?
Keep up the good work, people like you create gold and art in the digital world.
And ps.. Do you know if there will be a MI5? There are a lot of us out there who miss Guybrush and Elaine :)
Innsendt av: cartman
For our next, check the Telltalegames.com site, we just put up a new episode of Sam & Max this morning! ("Moai Better Blues") Kudos to Brendan and Chuck on that one, they do all the work around here while I polish the tiki collection.
MI5: Your guess is as good as mine! I miss them too.
Dave Grossman
Day Of The Tenatacle
-
DOTT is the best game EVER, I want to thank you all for giving me the hounour of playing that game! Thank you!!!
Innsendt av: Tuzemsky
Dave Grossman
Hi Dave!
-
I love, no - worship the LucasArts games you participated in, and still hold them as some of my favorite computer games. Solid work!
My question is: How do you think the later Monkey Island games turned out in comparison to the first two? Sadly, I think they pale when opposed to the two old ones, both dialogue-, story- and humor-wise. They just lack that special feeling "yours" did.
Also, if you had the opportunity, how would you feel about making an eventual sequel?
Looking forward to the new episode! :)
Innsendt av: Ady
I disagree with you about Monkey 3, I thought it was really well done (and I'm not just saying that because Chuck's here). Some things changed, certainly, but I thought it stayed pretty true to what a Monkey game should be.
It was quite a few years before I played the fourth one, and I'm not sure which changed more, the game or me, but I found that, although it was funny, it was just too big and broad for my taste, and I didn't have the patience to puzzle my way past the second island so I never finished it. Small wonder that I'm making smaller games now....
Sequel: Well, get me the license, and Ron Gilbert, and I'll think about it.
Dave Grossman












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